Thesis Flashcards

1
Q

What is your SOP questions?

A

Just remember the three sop

iba iba po ang flahcard ng sop 1 sop 2

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What is the Theoretical Framework (name of theory)?

A

The Uses and Gratifications Theory (UGT) by Elihu Katz and Jay Blumer, which explains how people choose media to meet their needs and satisfaction.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What is the Conceptual Framework (model and name)?

A

The study examines how esports commentators affect female viewers’ engagement and gratification, focusing on commentary practices.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What is the Significance of the Study?

A

The study helps improve practices for engaging female viewers in esports, contributing to better commentary and growth in viewership.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

What is the Scope and Limitation?

A

Will use this medium Mobile Legends: Bang Bang Professional League on Youtube for potential respondents on sportcasters .The study will focus female viewers, excluding other games and other audience demographic.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What research method is used in the study?

A

A mixed method combining qualitative (interviews) and quantitative (surveys) approaches.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

What is the qualitative data collection method used?

A

Semi-structured interviews using narrative analysis with esports commentators.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

What quantitative data collection method used?

A

Correlation Method surveys using a Likert scale for female viewers.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

What is the purpose of using narrative analysis?

A

To understand how commentators perspective and experience in esports broadcasts.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What sampling method is used to recruit participants?

A

Purposive sampling

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

What ethical considerations are addressed in this study?

A

Privacy, data confidentiality, and potential discrimination faced by women in esports.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

How might participants be compensated?

A

Through giveaways like Mobile Legends in-game credits.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What inspired or motivated you to choose this topic?

A

The motivation came from the increasing female participation in esports and the need for inclusivity in esports broadcasting.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

What age range are the female participants?Why?

A

Female participants must be 18 to 35 years old

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

How much experience should the esports commentators have? Why?

A

Esports commentators must have 2 to 5 years of experience

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Why did you choose this particular research method?

A

We choose a mixed-method approach for a more well-rounded analysis.

17
Q

How did you address potential biases in your research?

A

we considered must resources we have gathered

18
Q

How do you interpret your findings in the context of the literature?

19
Q

How can your findings be applied in real-world settings?

20
Q

How would you improve the study if you had more time/resources?

21
Q

How would you prove to us that your data gathering method is best suited for your study?

A

Based on the data collected by similar study, they mainly used mix method utilizing surveys and interviews….. For our study,we wanted to create a cohesive set of data that connects with each other. (Just remember that this connects both participants)

22
Q

What is the problem that your research trying solve?