Theory & Tools Flashcards

1
Q

Mirroring

A

Repetition or mirroring of dramatic elements observed in the player’s behavior, playor picks up what is present. Aim is to present player with least discrepant information possible, though natural varielation will still occur. (covergent varielation)

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2
Q

Repeating

A

Playing previously developed scenes, roles or images in order for the player to try new variations. (covergent varielation)

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3
Q

Cycling

A

When player presents a relatively clear polarity in their behavior, playor alternates between each scene several times, often while transforming to Here and Now commentary. (covergent varielation)

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4
Q

Joining

A

Playor becomes a character similar to that of the player, taking on same attitudes and behaviors. (though not necessarily mirroring movements and sounds) (covergent varielation)

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5
Q

Faithful rendering

A

playing in a manner that fulfills dramatic needs of the scene, usually involving portrayal of the “other” evoked by player’s dramatic behavior. (congruent varielation)

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6
Q

Intensifying

A

Exaggerating or minimizing a dramatic element. (congruent varielation)

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7
Q

Defining

A

Playor helps the player develop the details of an image before allowing the scene to continue chronologically. (congruent varielation)

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8
Q

Act Completion

A

Playor brings a scene to its logical conclusion when they sense the player wishes it but is hesitating our of fear or embarrassment. (congruent varielation)

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9
Q

Emergent Varielation

A

Portrayal of the emergent image arising in the player’s dramatic behavior. Almost always different from existent scene (i.e. leakage). Emergent imagery is closer to what player is feeling in present, and does not fit in with existent role. Likely to evoke transformation into a new scene. (emergent varielation)

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10
Q

Transformation to the Here and Now

A

Becoming oneself as the playor and addressing the player, expressing a feeling about session, while maintaining playspace. (emergent varielation)

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11
Q

Action Interpretation

A

Transforming scene into a previously played personal scene in order to illustrate the connection between the two. (emergent varielation)

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12
Q

Abstracting

A

Presenting the player with ambiguous, embodied image and allowing them to define it. (emergent varielation)

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13
Q

Suspending

A

In middle of transformation, slowing down and transforming to here-and-now to discuss with player options for selecting roles in the emerging scene. (emergent varielation)

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14
Q

Bracketing

A

Transforming scene into some form of theatrical production such as a play, movie, book, or rehearsal, without changing what is happening. (emergent varielation)

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15
Q

Replaying/Rewinding

A

A form of bracketing when parties play out the scene again as it is were being rewound and replayed. (emergent varielation)

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16
Q

Pre-empting

A

Choosing an action or role often taken by the player, before they do, in order to encourage them to make another choice. (emergent varielation)

17
Q

Sway/Armstrong/Vangogh

A

Subtle variations in the portrayal of a dramatic element in terms of intensity, proximity, quality or timing. Playor picks up on slight differences and then plays with them, having the effect of stretching, skewing, or twisting the encounter such that new feelings are experienced. As each element is varielated, playor attends to player’s response. (divergent varielation)

18
Q

Merge/Picasso

A

Playor simultaneously plays aspects of two or more characters, impulses, actions, especially if they are contradictory. (divergent varielation)

19
Q

Proximity Play

A

A type of sway in which the playor varies the distance between playor and player in a manner unrelated to the demands of the scene. (divergent varielation)

20
Q

Mist/Turner/Smudge

A

Playor becomes vague, smudges the images, extends the sounds, past the point where the player can identify them. (divergent varielation)

21
Q

Spinout/Dali

A

Playor moves away from the player, improvising material unrelated to the current scene as if the playor were by themselves. (divergent varielation)

22
Q

Spill/Wrench/Pollock/Monk

A

Playor introduces an irrelevant, discrepant image/movement/character that interferes with the flow of the current scene. (divergent varielation)

23
Q

Blank/Pinter/Beckett

A

Playor introduces a missing element in the play, by briefly not moving, speaking, or by pausing/freezing. (divergent varielation)

24
Q

Riff/Paker/Dizzy

A

Playor and player depart together from the surface scene, story, action, or picture, and play loosely related elements. (divergent varielation)

25
Q

Jitter/Meisner

A

A rapid back and forth between the parties using small variations off of repetitive elements. (divergent varielation)

26
Q

Play of Powers

A

Play of social and cultural roles. Expression and sharing of power. Demands for power relations to remain static or to be eliminated are replaced with a willing mobility and sharing in the exercise of power.

27
Q

Play of Possessions

A

Putting aspects of personal lives, real roles, histories, character, family dynamics, history into the play. Demand for separation and clarity is reduced, mutuality and permeability in relationship is expanded.

28
Q

Play of Passions

A

Putting desire into playspace. Demand for fulfillment of needs/denial of needs replaced by exuberance of desire, integrity from restraint, and greater patience.

29
Q

Play of Presence

A

Putting “being together/being with” into play. Demands for unity and order replaced by diversity and humility for not being whole.

30
Q

Difference

A

Distinction, out of which emerge elements/forms/concepts

31
Q

Preference

A

From distinction is preference, which is desire.

32
Q

Territory

A

Preferred elements are brought closer, unpreferred elements are pushed away, causing territory to emerge.

33
Q

po’a

A

the incompleteness of experience. the unknown, the absent, the obscured.

34
Q

h’ish

A

always inexact, the vagueness of experience, ambiguity, mystery.

35
Q

t’

A

always inaccurate, the associations we have with experience. there is always a better name for something, “its not this, its this”

36
Q

x’i

A

shifts in attention and awareness, inconsistencies in our attention

37
Q

what are the primary affects?

A

delight, alarm, awe

38
Q

What is the structure/order for leading groups?

A

Greeting, Rap, Entrance Structure, Sound and Movement, Defining, Personification, Structured Play, Unstructured Play, Exit Structure. GRES-DP-Sue