Theory Flashcards

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1
Q

A group

A

A collection of people with the same goal/activity/connection

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2
Q

A network

A

A structure of interaction and connections between people

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3
Q

Characteristics of the Network society

A
  • Platforms (and media) as context for networks
  • Effects are less important than structures and systems
  • The individual is explored in relation to others
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4
Q

How has the internet had a globalizing effect?

A
  • National borders mean less
  • English language is normalized
  • Information comes from different sides
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5
Q

the Information Society

A

A society in which information is a significant economic, political and cultural activity

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6
Q

Characteristics of the Information Society

A
  • Rise of the service sector
  • Decline of agricultural-based economy
  • Predominance of “information-based work”
  • Knowledge is a key factor in the economy, more important than physical manufacturing
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7
Q

Webster’s Five types of Theories to look at the Information Society

A

Technological:

  • Emphasis on ICT’s
  • Society has moved from the “Industrial Revolution” to an “Information age”

Economic:

  • Concerned with the economics of information –> Assesses the size and growth of the information industries
  • Emphasis on the importance of knowledge to the economy

Occupational:
- Focus on occupational change (service workers now in the majority)

Spatial:
- Emphasis on the information networks which connect locations and have impact on the organisation of time and space.

Cultural:
- culture nowadays is more heavily information-laden than ever before, we are existing in a media-saturated environment.

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8
Q

The IS in Developing countries:

A
  • Lack of infrastructure makes it hard for them to fully become a IS.
  • The dominant discourse on IS offers a narrow vision of development focussing growth and GDP
  • The digital divide still a reality in these countries
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9
Q

The Network Society

A
  • Based on the foundations of the IS and focuses on networks and their organizational forms.
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10
Q

Characteristics of networks

A
  • The new economy is organized around global networks of capital, management and information whose access to technological knowledge is essential
  • the work process is individualized
  • Real power is in networks and not in specific cities
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11
Q

Characteristics of the gig economy

A
  • Work transacted through online platforms
  • users work whenever they want
  • A rate is paid for a specific task
  • Payment is intermediated by the platform
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12
Q

The sharing economy

A

Systems that facilitate the sharing of underused assets

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13
Q

Similarities between the sharing - and gig economy

A

Things in common:

  • Trust systems
  • Critical mass is necessary
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14
Q

benefits of the gig economy

A
  • Flexibility and Freedom
  • Mobility
  • Global productivity
  • Minorities overrepresented (ethnical and special needs)
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15
Q

Downsides of the gig economy

A
  • Almighty companies
  • Who is responsible? companies tend to dodge responsibility in negative experiences
  • Lack of transparency
  • Incumbent’s lack of competitiveness
  • Some workers are working full time on these platforms, but don’t get health benefits for example
  • Wage degradation
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16
Q

“Humans as a service”

A

Technology enables companies to let people work for them for 10 minutes and then fire them again

17
Q

Reception theory

A
  • Based on the encoding/decoding model: the text is encoded by the writer, and decoded by the reader.
  • Audiences play an active role in reading texts, and each person has the ability to interpret the same text differently.
  • A text without a reader has no meaning.
18
Q

Different ‘readings’ of a text

A
  • Dominant reading: The reader shares the writer’s ‘code’, and fully accepts the programmers’ preferred reading.
  • Negotiated reading: The reader partly shares the programmers’ code, and broadly accepts the preferred reading, but modifies it in a way that reflects their own position.
  • Oppositional reading: The reader does not share the programmers’ code and rejects the preferred reading.
19
Q

Advertainment

A
  • Promotional practices that integrate brand communications within the content of entertainment products
  • Brad communications are now present in the content of a broad range of entertainment vehicles.
20
Q

Political correctness

A

Adhering to the speaker’s idea of ‘prevailing norms’

21
Q

3 views on the definition of Cancel Culture

A
  • View 1: A movement to silence ‘free thinkers’
  • View 2: A wave of accountability for people who normally face none
  • View 3: Disorganized harassment mixed in with valid criticism
22
Q

Activism vs. Slacktivism

A
Activism: 
-Participating in the discourse
contributing to communal knowledge
- Adding you voice
- Being an ally
- Punching up / speaking truth to power

Slacktivism:

  • Liking posts
  • tagging others
  • Changing your pfp
  • “Feeding the algorithm”
23
Q

Stereotypes

A

A widely held but fixed and oversimplified image or idea of a particular person, place or thing.

24
Q

Archetype

A

A very typical example of a certain person or thing. An original which has been imitated. An easily recognised type of character that can be found in many stories.

25
Q

Countertype

A

A positive image or idea that emphasizes the positive features about a person, place or thing and challenges the stereotype associated with it.

26
Q

Bias

A

Whatever causes an unfair action or representation that often leads to harm

27
Q

Digital democracy

A

A collective use of digital media and networks for politics, online and offline or combined, with a particular view of democracy.

  • Promise 1: Information retrieval and exchange. This has been fulfilled, since huge amounts of information are available, up-to-date and easy to find.
  • Promise 2: Debate and community building. This has been fulfilled as well, there are millions of debates, chats etcetera. But unequal participation does occur, and results are usually not that great.
  • Promise 3: Partcipation in digital media. Also fulfilled, due to the enormous growth of weblogs, personal websites etecetera. But, media companies keep in control, questions are being raised about the professionalism of input, and there is more elite participation than average citizen participation.
  • Promise 4: enhancement of citizen political decision making. Not fulfilled, because direct democracy collides with the structure of our political system (referenda). However, the future will contain some mix with direct and representative democracy due to the interactive properties of computer networks.
28
Q

Perspectives in daily life on networks

A
  • Feeling overwhelmed: processes started before we were born, systems we can not control or even see, and we are rarely customers of networks.
  • Feeling empowered: we can express ourselves, we can interact with many more people, we can affect our place within the network.
29
Q

Simulacrum

A

A representational image or presence that deceives; the product of simulation usurping reality (Disneyworld, a false icon of God)

30
Q

How does technology create, inform, and restrict our ability to be active in networks?

A

Create: new opportunities to interact faster/better

Inform: changes how we interact, changes norms around interacting

Restrict: Through design with an agenda, through technical limitations, by changing norms

31
Q

Criticisms on the network society

A
  • The global divide: not all countries are a part of the internet
  • Social divide: social equality is at stake since certain categories of people participate more than others
  • Democratic divide