Theories of Conditioning and Learning Flashcards

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1
Q

What is classical conditioning?

A

Classical conditioning is a learning process where a neutral stimulus becomes associated with a stimulus that automatically elicits a reflexive behavior, eventually triggering that behavior on its own.

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2
Q

Why is classical conditioning also called Pavlovian conditioning?

A

It’s named after Ivan Pavlov, who discovered it through experiments with dogs, where he conditioned them to salivate at the sound of a tuning fork tone.

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3
Q

What did Pavlov observe in his experiments with dogs?

A

Pavlov noticed that dogs salivated at sounds associated with feeding, such as footsteps. He then conditioned them to salivate to the sound of a tuning fork by pairing it with food.

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4
Q

What is an unconditioned stimulus (US)?

A

A stimulus that naturally triggers a reflexive response, like food causing salivation.

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5
Q

What is an unconditioned response (UR)?

A

A natural response to the unconditioned stimulus, like salivation when food is presented.

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6
Q

What is a conditioned response (CR)?

A

he learned response to the conditioned stimulus, such as salivating in response to the sound of a tuning fork.

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7
Q

What is a conditioned stimulus (CS)?

A

A previously neutral stimulus that, after being paired with an unconditioned stimulus, triggers a conditioned response (e.g., a tuning fork tone).

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8
Q

What is acquisition in classical conditioning?

A

The process of learning the conditioned response through repeated pairings of the conditioned stimulus and the unconditioned stimulus.

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9
Q

What is stimulus generalization?

A

When a stimulus similar to the conditioned stimulus also elicits the conditioned response, like Little Albert fearing rabbits after being conditioned to fear white rats.

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10
Q

What happens during extinction in classical conditioning?

A

When the conditioned stimulus is presented without the unconditioned stimulus repeatedly, the conditioned response weakens over time.

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11
Q

What is stimulus discrimination?

A

The ability to distinguish between similar stimuli and respond differently, like reacting differently to a house cat versus a lion.

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12
Q

What is avoidance learning in classical conditioning?

A

Learning to avoid a stimulus that is associated with pain or danger, like a dog lifting its foot when it hears a bell that has been paired with a shock.

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13
Q

What is a conditioned emotional response?

A

An emotional reaction that is learned through classical conditioning, like feeling happy when looking at an object associated with a pleasant memory.

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14
Q

How can classical conditioning lead to phobias?

A

A phobia can develop when a neutral stimulus is paired with something frightening, like in the Little Albert experiment where a loud noise was paired with a white rat.

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15
Q

How is classical conditioning used in advertising?

A

Advertisers pair products with positive stimuli (e.g., attractive models) to elicit favorable responses from consumers, encouraging them to buy the products.

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16
Q

How does classical conditioning explain the placebo effect?

A

A person may feel better after taking a placebo because they’ve been conditioned to associate taking medication (even a fake one) with relief.

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17
Q

How does classical conditioning explain food aversions?

A

If someone becomes ill after eating a certain food, they may develop an aversion to that food due to the association between the food and the negative experience.

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18
Q

What did John Garcia’s taste aversion research demonstrate?

A

Garcia showed that rats could develop a taste aversion when they associated the taste of water in plastic bottles with radiation sickness.

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19
Q

What is the significance of classical conditioning?

A

Classical conditioning shows how a neutral stimulus can be paired with a meaningful one to produce a learned response, affecting physical behaviors, emotional reactions, and daily decisions like food preferences and consumer choices.

20
Q

Operant Conditioning

A

A learning process where behavior is influenced by the consequences that follow it. Involves voluntary behaviors and the association with reinforcements or punishments.

21
Q

Classical vs. Operant Conditioning

A
  1. Classical Conditioning: Involves involuntary responses (e.g., salivation) and neutral stimulus association.
  2. Operant Conditioning: Focuses on voluntary behaviors shaped by consequences (reinforcements or punishments).
22
Q

Key Experiment: B.F. Skinner’s Skinner Box

A

Concept: Animals (e.g., rats, pigeons) learn to press levers or peck keys for food. The frequency of behaviors was recorded based on reinforcement schedules.

23
Q

Key Experiment: Edward Thorndike’s Law of Effect

A
  1. Concept: Behaviors followed by positive outcomes are more likely to be repeated, while those followed by negative outcomes are less likely to recur.
  2. Experiment: Hungry cat in a puzzle box pressing a pedal for food.
24
Q

Components of Operant Conditioning:

A
  1. Antecedent (Stimulus): A signal that prompts behavior.
  2. Behavior (Response): The action taken by the subject.
  3. Consequence: The outcome of the behavior (reinforcement or punishment).
25
Q

Term: Reinforcement

A

Definition: Increases the likelihood of a behavior being repeated.

  1. Positive Reinforcement: Adding something desirable (e.g., giving a dog a treat).
  2. Negative Reinforcement: Removing something unpleasant (e.g., ending grounding after completing homework).
26
Q

Term: Punishment

A

Definition: Decreases the likelihood of a behavior being repeated.

  1. Positive Punishment: Adding an unpleasant stimulus (e.g., scolding).
  2. Negative Punishment: Removing a desired stimulus (e.g., taking away video games).
27
Q

Concept: Shaping

A

Definition: Reinforcing behaviors that are closer and closer approximations of the desired behavior. Example: training a dolphin to jump higher by rewarding progressively higher jumps.

28
Q

Reinforcement Schedules:

A
  1. Continuous Reinforcement: Rewarding every correct response (effective when teaching new behavior).
  2. Partial Reinforcement: Rewarding only some correct responses (more resistant to extinction).
29
Q

Types of Partial Reinforcement:

A
  1. Fixed Interval: Reinforcement after a set amount of time (e.g., paycheck every two weeks).
  2. Variable Interval: Reinforcement after varying amounts of time (e.g., checking for messages).
  3. Fixed Ratio: Reinforcement after a set number of responses (e.g., free coffee after 5 purchases).
  4. Variable Ratio: Reinforcement after a random number of responses (e.g., slot machines).
30
Q

Term: Primary vs. Secondary Reinforcers

A

Primary Reinforcers: Naturally satisfying (e.g., food, water).
Secondary Reinforcers: Learned value (e.g., money, praise).

31
Q

Term: Token Economy

A

Definition: A system where individuals earn tokens (secondary reinforcers) for desired behaviors that can be exchanged for primary reinforcers (e.g., candy, privileges).

32
Q

Applications of Operant Conditioning:

A
  1. Parenting: Using rewards for good behavior and time-outs for misbehavior.
  2. Education: Using grades or praise to encourage learning.
  3. Animal Training: Treats or commands for obedience.
  4. Workplace: Offering bonuses or recognition for performance.
33
Q

Term: Behavior Modification (ABA)

A

Definition: Applying operant conditioning techniques to encourage positive behavior changes, commonly used in therapy and education for behavior improvement.

34
Q

Concept: Immediate vs. Delayed Reinforcement

A

Definition: Immediate reinforcement strengthens the connection between behavior and outcome, while delayed reinforcement is less effective for associating behaviors with consequences.

35
Q

Strategy Used: Negative Punishment

A

Explanation: Emily is removed from interacting with others (time-out), which reduces her hitting behavior by taking away social interaction.

36
Q

Strategy Used: Positive Reinforcement

A

Explanation: Augie receives a ticket for using the toilet, encouraging him to repeat the behavior by rewarding him with tickets for prizes.

37
Q

Strategy Used: Negative Reinforcement

A

Explanation: Lizzy is moved to a quiet area, removing the overstimulating environment, which increases the chances of her calming down.

38
Q

Strategy Used: Continuous Reinforcement

A

Explanation: Tim gives Geekers a treat every time he stays indoors, reinforcing the desired behavior with immediate rewards.

39
Q

Strategy Used: Delayed Reinforcement

A

Explanation: Karla rewards Pace with a treat every three minutes during walks, reinforcing his behavior on a time-based schedule.

39
Q

Strategy Used: Positive Punishment

A

Explanation: Bobby receives checkmarks for resisting food, which results in a note home as punishment, discouraging the behavior.

40
Q

Strategy Used: Shaping

A

Explanation: Ben rewards Sofie for each small step on the seesaw, gradually shaping her behavior to complete the entire task.

40
Q

Strategy Used: Scheduled Reinforcement

A

Explanation: Lyra reinforces the puppies’ elimination outdoors by taking them out at regular intervals and giving them treats.

41
Q

Reinforcements increase behaviors:

A

1.Positive Reinforcement: Adds a desirable stimulus (e.g., giving treats).
2. Negative Reinforcement: Removes an unpleasant stimulus (e.g., removing overstimulation).

42
Q

Punishments decrease behaviors:

A

Positive Punishment: Adds an unpleasant stimulus (e.g., assigning checkmarks).
Negative Punishment: Removes a desired stimulus (e.g., taking away interaction time).

43
Q

Shaping:

A

Gradually teaching complex behaviors by reinforcing successive steps toward the desired behavior.

44
Q
A