The Use Of Design Thinking Flashcards

1
Q

The process of redefining problems, understanding the challenges faced by users, and coming up with an innovative solution.

A

Design thinking

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2
Q

Design Thinking: A 5-Stage Process

A
  1. Empathize
  2. Define
  3. Ideate
  4. Prototype
  5. Test
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3
Q

Are about specific event or real people and their respective lives that can inspire opportunities, ideas and solution.

A

Stories

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4
Q

A vital instrument for feedback.

A

Storytelling

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5
Q

The foundation of the repetitive process of prototyping that may lead to solving the problem.

A

Feedback

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6
Q

Elements of story?

A
  1. Domain/What
  2. Players/Who
  3. Story flow/How
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7
Q

Deals with examining the issue to determine precisely the worry that needs a solution.

A

Problem framing

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8
Q

The act of gathering and segmenting data about possible users in order to develop archetypes that assist your products team in making decisions that are based on the needs of the product.

A

Persona mapping

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9
Q

It is a collaborative tool that can help teams understand their clients more throughly.

A

Empathy mapping

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10
Q

It test and assess a variety of potential solutions during the solution formulation and prototyping stage.

A

Solution framing

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11
Q

The design thinking approach can gather customer feedback on a product or service to serve as a foundation for change.

A

Solution implementation

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12
Q

What are the the three types of research?

A
  1. Generative research
  2. Evaluative research
  3. Validating research
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13
Q

A method of research that helps researcher develop a deeper understanding of users in order to find opportunities for solution and innovation.

A

Generative research

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14
Q

A type pf research allows you to test a solution and collect valuable feedback that can help you refine and improve the users experience.

A

Evaluative research

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15
Q

Can help you identify errors, thus increase the accuracy of your results.

A

Data validation

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16
Q

Helps you identify wether your vision will succeed in the target market in the real world.

A

Validating

17
Q

A question-and-answer type of round where person asks questions and the other person answers those questions.

A

Interview

18
Q

Boost people to monitor and disclose what is essential for them.

A

Open-ended question

19
Q

Demand for enact answers. Most of the times it is a yes or no questions.

A

Closed questions

20
Q

It is an approach of approving or disapproving the soundness of an idea or hypothesis.

A

Experiment

21
Q

Can be defined as the conscious use of skill and creative imagination especially in the production of products.

A

Art

22
Q

Can be defined as a systematic approach which aims to require knowledge through observation experimentation.

A

Science

23
Q

Similarities between an entrepreneur and an artist:

A
  1. Intuition
  2. Thinking outside the box
  3. Purpose