The executive brain Flashcards

1
Q

Executive functions

A

Control processes that enable an individual to optimize performance in situations requiring the operation and coordination of several more basic cognitive processes.

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2
Q

Self-ordered pointing task

A

A task in which participants must point to a new object on each trial and thus maintain a working memory for previously selected items.

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3
Q

FAS Test

A

A test of verbal fluency in which participants must generate words beginning with a letter in a limited amount of time.

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4
Q

Stroop test

A

Response interference from naming the ink color of a written color name (e.g., the word BLUE is printed in red ink and participants are asked to say the ink color, i.e., ‘red’).

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5
Q

Go/No-Go Test

A

A test of response inhibition in which participants must respond to a frequent stimulus (go trials) but withhold a response to another stimulus (no go trials).

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6
Q

Impulsivity

A

A behavioral tendency to make immediate responses or seek immediate rewards.

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7
Q

Wisconsin Card Sorting Test

A

A test of executive functions involving rule induction and rule use.

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8
Q

Perseveration

A

Failure to shift away from a previous response.

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9
Q

Task-switching

A

Discarding a previous schema and establishing a new one.

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10
Q

Switch cost

A

A slowing of response time due to discarding a previous schema and setting up a new one.

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11
Q

Multi-tasking

A

Carrying out several tasks in succession; requires both task-switching and maintaining future goals while current goals are being dealt with.

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12
Q

Reversal learning

A

Learning that a previously rewarded stimulus or response is no longer rewarded.

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13
Q

Somatic Marker Hypothesis

A

A proposal that emotional and bodily states associated with previous behaviors are used to influence decision making.

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14
Q

Iowa Gambling Task

A

A task in which participants must learn to avoid risky choices (generating a net loss) in favor of less risky (and more rewarding) choices.

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15
Q

Sociopathy

A

A personality disorder (now called Anti-Social Personality Disorder) associated with irresponsible and unreliable behavior that is not personally advantageous; an inability to form lasting commitments or relationships; egocentric thinking; and a marked degree of impulsivity.

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16
Q

Delay discounting (or temporal discounting)

A

The tendency for future rewards to have less subjective value than the same reward received now (or in the nearer future).

17
Q

Multiple-demand network

A

A set of brain regions in the lateral prefrontal and parietal lobes activitated by a large range of tasks relative to baseline.

18
Q

Neuroeconomics

A

The use of neuroscientific methods and theories to account for economic decision making.

19
Q

Ultimatum Game

A

A two-player game in which one player proposes a split of money and a responder either accepts the money (and obtains the agreed split) or rejects it (and both players get nothing).

20
Q

Fluid Intelligence

A

Flexible thinking and problem-solving in novel situations, independent of acquired knowledge.

21
Q

Crystallized Intelligence

A

The ability to use prior expertise and knowledge.

22
Q

Monitoring

A

The process of relating information currently held in mind back to the task requirements.

23
Q

Sustained attention

A

Maintaining focus on the task requirements over a period of time.

24
Q

Error-related negativity

A

An event-related potential component in EEG that can be detected at the scalp when an error is made.