The Art of Seduction: Symbols Flashcards

1
Q

Choose the Right Victim

A

Big Game.

Lions are dangerous - to hunt them is to know the thrill of risk. Leopards are clever and swift, offering the excitment of a difficult chase. Never rush into the hunt. Know your prey and choose it carefully. Do not waste time with small game - the rabbits that back into snares, the mink that walk into a scented trap. Challenge is a pleasure.

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2
Q

Create a False Sense of Security - Approach Indirectly

A

The Spider’s Web.

The spider finds an innocuous corner in which to spin its web. The longer the web takes, the more fabulous its construction, yet few really notice it. - its gossamer threads are nearly invisible. The spider has no need to chase for food, or even to move. It quiety sts in the corner, waiting for its victim to come to it on their own, and ensnare themselves in the web.

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3
Q

Send Mixed Signals

A

The Theatre Curtain.

Onstage, the curtain’s heavy deep-red folds attract your eye with their hypnotic surface. But what really fascinates and draws you in is what you think might be happening behind the curtain - the light peeking through, the suggestion of a secret, something about to happen. You feel the thrill of a voyeur about to watch a performance.

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4
Q

Apear to Be an Object of Desire - Create Triangles

A

The Trophy.

What makes you want to win the trophy, and to see it as something worth having, is the sight of the other competitors. Some, out of a spirit of kindness, may want to reward everyone for trying, but the Trophy then loses its value. It must represent not only your victory but everyone else’s defeat.

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5
Q

Create a Need - Stir Anxiety and Discontent

A

Cupid’s Arrow.

What awakens desire in the seduced is not a soft touch or a pleasant sensation; it is a wound. The arrow creates a pain, an ache, a need for relief. Before desire their must be pain. Aim the arrow at the victim’s weakest spot, creating a wound that you can open and reopen.

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6
Q

Master the Art of Insinuation

A

The Seed.

The soil is carefully prepared. The seeds are planted months in advance. Once they are in the ground, no one knows what hand threw them there. They are a part of the earth. Disguise your manipulations by planting seeds that take root on their own.

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7
Q

Enter Their Spirit

A

The Hunter’s Mirror.

The lark is a savory bird, but difficult to catch. In the field, the hunter places a mirror on a stand. The lark stands in front of the glass, steps back and forth, entranced by its own moving image and by the imitative mating dance it sees performed before its eyes. Hypnotized, the bird loses all sense of its surroundings, until the hunter’s net traps it against the mirror.

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8
Q

Create Temptation

A

The Apple in the Garden of Eden.

The fruit looks deeply inviting, and you are not supposed to eat it; it is forbidden. But that is precisely why you think about it day and night. You see it but cannot have it. And the only way to get rid of this temptation is to yield and taste the fruit.

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9
Q

Keep Them in Suspense - What Comes Next?

A

The Roller Coaster.

The car rises slowly to the top, then suddenly hurtles you into space, whips you to the side, throws you upside down, in every possible direction. The riders laugh and scream. What thrills them is to let go, to grant control to someone else, who propels them in unexpected directions. What new thrill awaits them around the next corner?

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10
Q

Use the Demonic Power of Words to Sow Confusion

A

The Clouds.

In the couds it is hard to see the exact forms of things. Everything seems vague; the imagination runs wild, seeing things that are not there. Your words must lift people into the clouds, where it is easy for them to lose their way.

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11
Q

Pay Attention to Detail

A

The Banquet.

A feast had been prepared in your honor. Everything has been elaborately coordinated - the flowers, the decorations, the selection of guests, the dancers, the music, the five-course meal, the endlessly flowing wine. The Banquet loosens your tongue, and your inhibitions.

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12
Q

Poeticize Your Presence

A

The Halo.

Slowly, when the target is alone, he or she begins to imagine a kind of faint glow around your head, formed by all of the possible pleasures you might offer, the radiance of your charged presence, your noble qualities. The Halo separates you from other people. Do not make it disappear by becoming familiar and ordinary.

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13
Q

DISARM THROUGH STRATEGIC WEAKNESS AND VULNERABILITY

A

The Blemish.

A beautiful face is a delight to look at, but if it is too perfect it leaves us cold, and even slightly intimidated. It is the little mole, the beauty mark, that makes the face human and lovable. So do not conceal all of your blemishes. You need them to soften your features and elicit tender feelings.

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14
Q

CONFUSE DESIRE AND REALITY - THE PERFECT ILLUSION

A

Shangri-La.

Everyone has a vision in their mind of a perfect place where people are kind and noble, where their dreams can be realized and their wishes fulfilled, where life is full of adventure and romance. Lead the target on a journey there, give them a glimpse of Shangri- La through the mists on the mountain, and they will fall in love.

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15
Q

ISOLATE THE VICTIM

A

The Pied Piper.

A jolly fellow in his red and yellow cloak, he lures the children from their homes with the delightful sounds of his flute. Enchanted, they do not notice how far they are walking, how they are leaving their families behind. They do not even notice the cave he eventually leads them into, and which closes upon them forever.

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16
Q

PROVE YOURSELF

A

The Tournament.

On the field, with its bright pennants and caparisoned horses, the lady looks on as knights fight for her hand. She has heard them declare love on bended knee, their endless songs and pretty promises. They are all good at such things. But then the trumpet sounds and the combat begins. In the tournament there can be no faking or hesitation. The knight she chooses must have blood on his face, and a few broken limbs.

17
Q

EFFECT A REGRESSION

A

The Bed.

Lying alone in bed, the child feels unprotected, afraid, and needy. In a nearby room, there is the parent’s bed. It is large and forbidding, site of things you are not supposed to know about. Give the seduced both feelings—helplessness and transgression—as you lay them into bed and put them to sleep.

18
Q

STIR UP THE TRANSGRESSIVE AND THE TABOO

A

The Forest.

The children are told not to go into the forest that lies just beyond the safe confines of their home. There is no law there, only wilderness, wild animals, and criminals. But the chance to explore, the alluring darkness, and the fact that it is prohibited are impossible to resist. And once inside, they want to go farther and farther.

19
Q

USE SPIRITUAL LURES

A

The Stars in the sky.

Objects of worship for centuries, and symbols of the sublime and divine. In contemplating them, we are momentarily distracted from everything mundane and mortal. We feel lightness. Lift your targets’ minds up to the stars and they will not notice what is happening here on earth.

20
Q

MIX PLEASURE WITH PAIN

A

The Precipice.

At the edge of a cliff, people often feel lightheaded, both, fearful and dizzy. For a moment they can imagine themselves falling headlong. At the same time, a part of them is tempted. Lead your targets as close to the edge as possible, then pull them back. No thrill without fear.

21
Q

GIVE THEM SPACE TO FALL - THE PURSUER IS PURSUED

A

The Pomegranate.

Carefully cultivated and tended, the pomegranate begins to ripen. Do not gather it too early or force it off the stem—it will be hard and bitter. Let the fruit grow heavy and full of juice, then stand back—it will fall on its own. That is when its pulp is most delicious.

22
Q

USE PHYSICAL LURES

A

The Raft.

Floating out to sea, drifting with the current. Soon the shoreline disappears from sight, and the two of you are alone. The water invites you to forget all cares and worries, to submerge yourself. Without anchor or direction, cut off from the past, you give in to the drifting sensation and slowly lose all restraint.

23
Q

MASTER THE ART OF THE BOLD MOVE

A

The Summer Storm.

The hot days follow one another, with no end in sight. The earth is parched and dry. Then there comes a stillness in the air, thick and oppressive—the calm before the storm. Suddenly gusts of wind arrive, and flashes of lightning, exciting and frightening. Allowing no time to react or run for shelter, the rain comes, and brings with it a sense of release. At last.

24
Q

BEWARE THE AFTEREFFECTS

A

Embers, the remains of the fire on the morning after.

Left to themselves, the embers will slowly die out. Do not leave the fire to chance and to the elements. To put it out, douse it, suffocate it, give it nothing to feed on. To bring it back to life, fan it, stoke it, until it blazes anew. Only your constant attention and vigilance will keep it burning.