Texture and UV mapping Flashcards

1
Q

These are flat images that is applied to a 3d meshes of models to give color and more details

A

texture

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2
Q

A process of applying texture

A

Texturing

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3
Q

A person that is responsible on texturing
and adding materials to 3D
Object

A

Texture artist

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4
Q

True or False

Texture affect the surface of the
object while the materials affects
the object

A

TRUE

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5
Q

It is the base color of the material

A

Texture

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6
Q

This is where we add texture node and connect it to the base color

A

Shader Editor

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7
Q

What do you call a customized texture

A

UV Texture

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8
Q

What do you call about the process of UV texture

A

UV mapping

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9
Q

Name textures

A

Brick, Checker, Environment, Gradient, IES, Image, Magic, Musgrave, Noise, Point Density,
Sky, Voronoi, Wave, White Noise.

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10
Q

What are the 2 types of Texture

A

Procedural & BitMap

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11
Q

This is the type of texture where it Uses nodes to manipulate by defining it mathematically.

A

Procedural

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12
Q

What workspace used for Procedural

A

Shader Editor

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13
Q

True or False:

Procedural Doesn’t depend to image.

A

True

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14
Q

True or False:

Procedural is Resolution Independent

A

True

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15
Q

what process do Bitmap Requires

A

UV Mapping

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16
Q

This type of texture Achieve very realistic materials
quickly.

A

Bitmap

17
Q

What are the files that can be use in Bitmap

A

JPEG, PNG or TGA

18
Q

This Texturing technique is where you unwrap the mesh

A

UV MAPPING

19
Q

True or False:

UV Mapping is where you can create a more detailed and customized texture

A

True

20
Q

This is the Process of Projecting 2D image texture onto a 3D object.

A

UV MAPPING

21
Q

UV mapping use what workspace

A

UV Editing Workspace

22
Q

This technique usually added to a more complex
meshes to limit the stretch of the mesh
before unwrapping it.

A

seams

23
Q

It is the end point so you can divide the
3D object to a flat image

A

Seams

24
Q

what indication represents the Seams once it was applied to the mesh

A

red line

25
Q

Ways to Unwrap a mesh

A

Unwrap, Smart UV Project, Base on Projection, Project View

26
Q

One of the 4 ways to Unwrap a mesh:

This is the Simpliest way to unwrap a mesh

A

Unwrap

27
Q

One of the 4 ways to Unwrap a mesh:

Unwrapping individual faces of the
mesh

A

Smart UV Project

28
Q

One of the 4 ways to Unwrap a mesh:

Unwrap the mesh based on its projection.
There are three unwrapping projection:
Cube, Sphere, and Cylinder

A

Base on Projection

29
Q

One of the 4 ways to Unwrap a mesh:

Unwrapping mesh according to its view on
the camera.

A

Project View

30
Q

This technique is to check the visuals of UVs to 3D
models

A

test grids

31
Q

This technique is used to Apply a customized
texture using the default texture painter
of Blender.

A

Texture paint

32
Q

This is act of pre-computing something in
order to speed up some other process

A

Baking/bake

33
Q

what are the bake types

A

Transmission, Glossy, Diffuse, Environment, Emit, Roughness, UV, Normal, Shadow, Ambient Occlusion, & Combined

34
Q

▪ Significantly reduce render times.
▪ Texture painting made easier.
▪ Reduced polygon count.
▪ Repeated renders are made faster, multiplying the time savings

A

Merits

35
Q

▪ Object must be UV-unwrapped.
▪ If shadows are baked, lights and
object cannot move with respect
to each other.
▪ Large textures can be memory
intensive.
▪ Consume more time and labor.

A

Demerits

36
Q

Give the alternative tools for texturing

A

Substance Painter, Adobe Substance 3D Designer, & Adobe Photoshop