Test on Friday 22/10/21 Flashcards
Gross Motor Skill
- Requires movement of major muscle groups, includes fundamental movements such as walking, running, balance, and jumping.
Fine Motor Skill
- Requires movement of smaller muscle groups for precise movement. Involves coordination between hands and eyes. E.g., writing, typing, strumming.
Discrete Motor Skill
- Have clear start and end, soccer shot, golf swing, platform dive.
Serial Motor Skill
- A number of discrete skills put together, floor routine in gymnastics.
Continuous Motor Skill
- Do not have clear start and end, cycling and jogging.
Closed Motor Skill
- When a performer has control over performance environment or requires repetition of successful moves. E.g., gymnastics.
Open Motor Skill
- Where performer has to be flexible and adapt to their performance environment that changes. E.g., kayaking, soccer, rugby.
Simple Motor Skill
- Quickly learned, no time pressure, one cue only, e.g, hitting baseball off a tee.
Complex Motor Skill
- Requires longer learning and practice, time pressure, many cues. E.g., Hitting a baseball thrown by a pitcher.
Fitts and Posner: Cognitive Phase
- Performer learns the nature and demands of the task, movements consciously controlled, demonstration of skill is necessary, instruction should be simple.
Fitts and Posner: Associative Stage
- Practice to develop/consolidate motor programs, consistency improves, number of errors decrease, associate environmental cues with actions. Intermediate.
Fitts and Posner: Autonomous Stage
- Performer’s movements are fluent, coordinated, and effortless. Increase in speed and accuracy of response. Attends to relevant cues only. Able to self-correct. Skills are near automated. Expert. Consistent.
Information Processing Model: Identification of Stimuli
- Involves sensory mechanisms detecting cues in environment.
- Information received via sight, sound, touch, proprioception, equilibrium.
- Gathered via internal and external sources.
- Relevant information sent to brain for further analysis.
Information Processing Model: Response Identification
- Stimulus Detection is influenced by ability of sense organs, strength of cue, length of cue, noise, level of arousal, and experience.
- Decision-Making Mechanism: After all data is interpreted, the performer makes a decision on what to do. This response is affected by past experiences, knowledge, and skill level. A skilful player has more responses to select from and decision-making process takes longer as the number of responses increases.
- Response Selection: CNS prepares to produce a selected response as a result of decision making. Messages are sent via the neuromuscular system to muscles and nerves to create movement.
Information Processing Model: Response/Output
- Involves neuromuscular system producing movements required to produce the selected response. This response is chosen by the performer and the muscles are prepared for coming task.
- Complexity of task determines amount of time required for response programming; simple tasks have fast response programming and complex skills have more information to process thus making muscle response slower.
- This is the production of the action by the selected decision-making process and is the movement time component in total response time.
Response Time
- Time taken from presentation of a stimulus to the completion of the movement.
Reaction Time
- Time between presentation of stimulus and initiation of a response.
Movement Time
- Time taken from the initiation of the movement to the completion of the movement.
Information Processing Model: Feedback
- Athlete receives feedback about performance of selected response.
- Can be internal, external intrinsic, or external augmented.
Intrinsic Feedback
- Received from sensory receptors inside muscles, joints and tendons which provide info to the performer about their execution.
Extrinsic Feedback
- Information received from outside the body.
- Knowledge of Performance and Knowledge of Results.
- Knowledge of Performance: Subjective feedback that a performer receive regarding the quality of their movement or technique.
- Knowledge of Results: Objective feedback which provide the performer with info regarding the success of their performance in achieving a desired outcome.
- Concurrent Extrinsic: Provided during the performance via a coach. Used to immediately make a change in performance if needed or matain current performance.
- Terminal Extrinsic: Provided by an external source after movement has been completed. Used to change future performance.
- Non-verbal Extrinsic: Communicated to the performer without using words. Gestures, body language, posture, facial expressions, and hand signals convey this. Used to reinforce verbal feedback.
- Verbal Extrinsic: Spoken feedback provided by a coach or similar. Is specific, constructive, directed at changeable behaviour, and is clear and concise.
Factors affecting Skill Acquisition
- Age, Skill and Fitness Level, Injury, Level of competition, and type of activity.
Health-related Fitness Components
- Closely associated with health and fitness and are more important to health than to sporting ability.
Cardiorespiratory Endurance (HFC)
◊ The ability of the heart and respiratory system to produce aerobic energy/ATP.
Muscular Strength (HFC)
- The maximal force that can be generated by a muscle or muscle or group in one maximal effort. (1 Rep Max).
Muscular Endurance (HCF)
- Ability of a muscle or muscle group to perform repeated contractions (concentric, eccentric or isokinetic) for an extended period of time, or to maintain a contraction for an extended period of time (isometric contraction) in the face of fatigue
Flexibility (HCF)
- Range of Motion around a joint.
Body Composition (HCF)
- Describes the different components, when taken together, that make up a person’s body weight
Skill-related Fitness Components
- Are referred to as athletic ability or performance components and are more important to improved performance in sport & physical activity.