Test Flashcards
The Golden Circle
Why (purpose), How (values and principles), What (results/actions/products features)
Design Thinking Core Elements
People (Desirability), Technology (Feasibility), Business (Viability)
- Human centric
- Highly iterative
- Rapid prototyping
Design Thinking
Empathize, Define, Ideate, Prototype, Test
Marketing Mix
Product, Place, Price, Promotion
Solution, Access, Value, Education
Product Life Cycle
Development Introduction Growth Maturity Saturation Decline
Innovative Culture
Risk
Freedom
Engagement
Learning-Failure
Strategy
Purpose Where will be play How will we win What capabilities must be in place What management systems are required
Types of Attack strategies
Prospectors -first, innovators
Analyser -fast followers
Defenders -maintain niche
Reactor -respond under duress
Entry strategy
Depends on:
Newness of the market
Technology required
Capabilities of the company staff
Auditing a companys NPD effort
Percentage of revenue and profits produced by new products Success, Fail, Kill rates Time-to-market & slip-rate On budget Climate and Culture
Innovation management
Stage Gate (FUll, XPress, Lite), Agile
Stage Gate
Discovery -> Idea Screen Scoping -> Second Screen Business Case -> Go to development Development ->Go to testing and validation Testing and Validation -> Go to launch Launch -> Post-launch review
Stage Gate pros
Adds discipline and constraints into NPD efforts
Places Emphasis on quality decision making
is transparent to all involved
Can be adapted to wide range of organisations
Stage Gate cons
Potential to become over-bureaucratic
When not fully understood, can seem too rigid and costly
Discipline and constraints perceived as stifling creativity
Agile
Rapid iterative approach
Fast moving, constant testing/feedback
Responsive
Sprints, Scrums, Product backlog