test 4 Flashcards

1
Q

The shared preferences and interests of a social group, which influence their buying habits and brand choices.

A

Taste culture

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2
Q

Products or brands consumers buy to visibly display their social status or success.

A

Status symbols

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3
Q

Using purchases to communicate one’s social standing or wealth to others.

A

Status signaling

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4
Q

A ranking of consumers based on social standing, affecting their access to products and services.

A

Status hierarchy

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5
Q

The ability of consumers to move between social classes, often tied to changes in income or lifestyle.

A

Social mobility

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6
Q

A consumer’s position in society based on income, education, and occupation, influencing their consumption patterns

A

Social class

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7
Q

The wealthiest 1% of consumers, whose spending habits often focus on exclusivity and luxury.

A

One Percenter

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8
Q

The social status consumers associate with certain professions, which can influence their purchasing preferences.

A

Occupational prestige

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9
Q

Consumers who have recently gained wealth and often make purchases to showcase their new status

A

Nouveau riches

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10
Q

A large group of consumers who can afford quality products but not high-end luxury goods.

A

Mass class

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11
Q

A segment of consumers who use their wealth to engage in luxury lifestyles and purchases that symbolize status

A

Leisure class

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12
Q

When consumers buy expensive items to provoke envy or show superiority over others.

A

Invidious distinction

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13
Q

The gap between high- and low-income consumers, shaping their access to products and the types of brands they purchase

A

Income inequality

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14
Q

The level of optimism or pessimism consumers feel about their financial stability, which affects their spending behavior.

A

Consumer confidence

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15
Q

When consumers purchase luxury items to signal wealth or social status to others.

A

Conspicuous consumption

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16
Q

A marketing strategy that relies on content being shared widely and quickly through social media or word-of-mouth.

A

Viral marketing

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17
Q

The tendency of individuals to put in less effort when working in a group compared to working alone.

A

Social loafing

18
Q

The idea that people define themselves based on the groups they belong to (e.g., sports teams or brands).

A

Social identity theory

19
Q

A framework used in marketing and business to work efficiently in teams, often breaking work into small, manageable tasks.

A

Scrum:

20
Q

A group that affects a person’s attitudes or behaviors, either through admiration, membership, or avoidance.

A

Reference group

21
Q

Trusted individuals whose advice or recommendations influence others’ buying decisions.

A

Opinion leaders

22
Q

Unwritten rules or expectations about how people should behave in a group.

A

Norms

23
Q

When unhappy customers share bad reviews or complaints about a product, spreading a negative reputation.

A

Negative word-of-mouth

24
Q

A group someone is part of (like friends or coworkers) that influences their behavior.

A

Membership reference group

25
Q

Influential people on social media who spread information about brands or products to a large audience.

A

Mass connectors:

26
Q

A person who loves to share their knowledge about products, services, and deals, influencing others’ decisions.

A

Market maven

27
Q

Adjusting behavior to align with what others are doing to fit in.

A

Conformity

28
Q

Excitement and talk generated around a product or brand, often spread quickly by word-of-mouth or social media.

A

Buzz

29
Q

Groups someone actively avoids being associated with, influencing them to reject certain products or behaviors.

A

Avoidance groups

30
Q

A group someone admires and wants to be like, which influences their choices.

A

Aspirational reference group

31
Q

A flexible, fast-paced marketing approach that adjusts strategies based on customer feedback and results.

A

Agile marketing

32
Q

Using a specific theme (e.g., nature, nostalgia, or futuristic designs) to create a memorable shopping experience that resonates emotionally with consumers.

A

Retail theming

33
Q

The study of how wait times impact consumer satisfaction, influencing their perception of service quality.

A

Queuing theory

34
Q

A consumer’s subjective perception of time, which can affect their shopping behavior (e.g., feeling rushed vs. having leisure time to browse).

A

Psychological time

35
Q

Temporary retail spaces that create urgency and exclusivity, encouraging consumers to explore products they may not usually encounter.

A

Pop-up stores

36
Q

In-store marketing tools like displays, signs, or promotions designed to catch shoppers’ attention and encourage immediate purchases.

A

Point-of-purchase (POP) stimuli

37
Q

When consumers exchange used products with others (e.g., through thrift shops or peer-to-peer platforms), reflecting shifts toward sustainability and shared consumption.

A

Lateral cycling

38
Q

A practice of observing consumers in their natural shopping environment to gain insights into their behaviors and needs.

A

Gemba

39
Q

The intentional design of a store’s environment (e.g., lighting, music, scents) to influence a consumer’s mood, behavior, and likelihood of purchasing.

A

Atmospherics

40
Q

Retail spaces designed to engage consumers by allowing them to participate in activities, enhancing the shopping experience and building brand loyalty.

A

Activity stores

41
Q

A theory that explains consumer satisfaction by comparing expectations to actual product performance (positive disconfirmation exceeds expectations, negative disconfirmation falls short).

A

Expectancy disconfirmation model

42
Q

A consumer’s evaluation of a product or service based on whether it meets or exceeds their expectations.

A

Consumer satisfaction/dissatisfaction (CS/D)