Test 3 Flashcards

1
Q

The Monk, 9 Dot, and D-Ray/Military Problem are all examples of what type of problem?

A

Problem Representation/well-structured problem

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2
Q

Why was the military problem easier to solve than the surgery ray problem?

A
  • Ray=harder to solve
  • Similar problems (blatantly could tell that both had the same answer)
  • Helps to solve problem more readily
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3
Q

What are isomorphic problems and give an example of isomorphic problem?

A
  • same problem represented in two ways
    ex. Monks leave and meet at the same time
    ex. D-ray: use a combo of both coming from different directions; Military: divides military group into small groups. Small groups meet up at the fortress to avoid getting bombed

By increasing surface similarity more likely to get the problem right

-consequences: rely too much on surface similarity, and not much on deeper similarity

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4
Q

What is functional fixedness?

A

We see an object as having one fixed, familiar function

“stuck in a set”: stuck in one way of thinking

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5
Q

Example of functional fixedness?

A

Dunker’s Candle: we saw the tack box as a box of tacks instead of thinking outside of the box

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6
Q

Another example of functional fixedness?

A

Water Jar Problem: look at slide

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7
Q

What is insightful problem solving?

A

situation with reinforcement but cannot do it because behavior is not available due to physical limitations (problem solving)

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8
Q

What is an example of insightful problem solving?

A

Dunker’s candle problem, Nine Dots Prolem

Banana:

  • showed how previous experience played a role (how
    1. push a small box toward a green box in the operant chamber
      1. climb on the box that is underneath a toy banana and peck it
      2. teach the bird not to jump or fly to the banana
      3. Control condition: teach everything except for number 1
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9
Q

Working backwards

A

follow the correct path from my goal up to a few choices at the initial state

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10
Q

Example of working backwards?

A

Water Lilly problem: the amount of water surface covered doubles every 24 hours. One the first day, there was one and on the 90th day, they would be all covered . Answer: 89th day

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11
Q

Warden: money model, social observational learning

A

lift the chain to uncover a hidden raisin
model: aware of the problem
observer; was restrained and 30 sec. after being unrestrained, was able to solve the problem

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12
Q

4 Cats, 1 model:

A

problem: spin the wheel to get some food
At first: 30 trials, then 15.

All were able to get the problem solved

More observing of behavior, better the performance

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13
Q

Hooper ‘08: Grape-in-a-box

A

Chimps had:

A. watched door slid and get food
b: watch grape placed in box

Results?
A: All were able to slide the door about in the same direction
B: Less than half slid the door

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14
Q

3-5 YEAR old kids, same as grape-in-a-box

A

reward was a sticker
problem was easier for the kids to solve
observed15 trials

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15
Q

Toy on the mat

A

Problem: get toy on the mat
Solution: push may away from you

observers were able to solve more quickly than the control group

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16
Q

Levy ‘74: Preschoolers

A

Observers preferred pictures that were reinforced during observations and rejected pictures that were punished

17
Q

Social observational learning

A

learning an individual (usually of the same species) and the consequences of their behavior

18
Q

Asocial observational learning

A

learning without a model

-NO VICARIOUS REINFORCEMENT OR PUNISHMENT IS INVOLVED

19
Q

Vicarious reinforcement

A

model’s behavior is strengthening the likelihood of the observer performing similar behavior

20
Q

Vicarious punishment

A

model’s behavior is weakening the likelihood of the observer performing similar behavior

21
Q

Asocial: grape-in-a-box

A

Ghost condition, fishing line was moving the door.

Results: 8/8 solved the problem correctly

22
Q

Imitation

A

performed an observed, whether it is modeled or not

  • usually behavior is vicariously reinforced
  • extran. variable. can be imitated even if they are irrelevant
  • ex. 3-5 yr. olds follow adult instruction to get toy out of jar.
23
Q

Overimitation

A
  1. evolved before observational learning
  2. beneficial
  3. we learn how to overimitate (the more we do it, the more we will be able to do it later on)
24
Q

Model’s characteristics

A

Prestigious, competent, attractive, likeable, celebrity, a fictional character

Why? we learn more with things that attract our eye

25
Q

Observer characteristics

A
  1. species: humans benefit more from observation
  2. Observer’s learning history
  3. age: adults learn less than kids
  4. gender: ex. female chimps learn how to termite fishing faster than male chimps because they observed it earlier
26
Q

Bandura’s social cognitive theory

A
  1. attention; more attention we give influences obs. learning
  2. retention: represent model’s behavior and store it in memory
  3. motor-reproductive processes: use model to guide our actions
  4. Motivational processes: evalu. conseq. of imitation
27
Q

Operant Learning Model

A

models serves as a cue that a similar behavior will earn a similar consequence

28
Q

Prosocial Effects of Observational Learning

A
  • empowerment
  • peace
  • equality
29
Q

Antisocial Effects of Observational learning

A
  • violence

- aggression

30
Q

Algorithms

A

series of complex steps given to solve a problem

  • slow and labor-intensive
  • assured to get the right ans.
31
Q

Heuristics

A

a short cut
not guaranteed the right answer
quick and fast