Test 2 Vocab Flashcards

1
Q

an asset that can be turned easily into cash

A

liquid

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2
Q

a distributed and decentralized ledger that records and verifies transactions and ownership, making it difficult to tamper with or shut down

A

blockchain

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3
Q

an open source, decentralized payment system (sometimes controversially referred to as a digital, virtual, or cryptocurrency) that operates in a peer-to-peer environment, without bank or central authority

A

bitcoin

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4
Q

a digital asset where a secure form of mathematics (cryptography) is used to handle transactions, control the creation of additional units, and verify the transfer of assets

A

cryptocurrencies

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5
Q

in software development, when developers start with a copy of a project’s program source code, but modify it, creating a distinct and separate product form the original base

A

fork

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6
Q

money owed for products and services purchased on credit

A

accounts payable

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7
Q

offering deep discounts of a limited quantity of inventory; often run for a fixed period or until inventory is completely depleted

A

flash sales

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8
Q

a classification of software that monitors trends among customers and uses this data to personalize an individual customer’s experience

A

collaborative filtering

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9
Q

problems that arise when organizations cannot easily convert assets to cash

A

liquidity problems

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10
Q

the number of times inventory is sold or used during a specific periods

A

inventory turns

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11
Q

a randomized group of experiments used to collect data and compare performance among two options studied; often used to refine the design of technology products and easily run over the Internet on a firm’s website

A

A/B test

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12
Q

a line of identifying text assigned and retrieved by a given Web server and stored by your browser

A

cookie

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13
Q

pricing that shifts over time, usually based on conditions that change demand

A

dynamic pricing

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14
Q

products or services that get more valuable as two distinct categories of participants expand

A

two-sided network effect

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15
Q

period between distributing cash and collecting funds associated with a given operation

A

cash conversion cycle

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16
Q

marketing practice where a firm rewards partners (affiliates) who bring in new business, often with a percentage of any resulting sales

A

affiliate marketing program

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17
Q

an accounting term for an intangible asset above and beyond the operations value of the firm

A

goodwill

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18
Q

exists when a firm’s potential partners see that firm as a threat; this threat could come because it offers competing products or services via alternative channels or because the firm works closely with especially threatening competitors

A

channel conflict

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19
Q

have very little computing power in the device itself, and instead perform the bulk of computing and storage over the network, “in the cloud”

A

thin devices

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20
Q

a method of querying and reporting that takes data from standard relational databases, calculates, and summarizes the data, and then stores the data in a special database called a data cube

A

online analytical processing (OLAP)

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21
Q

a special database used to store data in OLAP reporting

A

data cube

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22
Q

a heads-up display of critical indicators that allow managers to get a graphical glance at key performance metrics

A

dashboards

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23
Q

tools that put users in control so that they can create custom reports on an as-needed basis by selecting fields, ranges, summary conditions, and other parameters

A

ad hoc reporting tools

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24
Q

build a model with so many variables that the solution arrived at might only work on the subset of data you’ve used to create it

A

over-engineer

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25
Q

the process of using computers to identify hidden patterns in, and to build models from, large datasets

A

data mining

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26
Q

providing customers with a unified experience across customer channels, which may include online, mobile, catalog, phone, and retail

A

omnichannel

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27
Q

reports that provide regular summaries of information in a predetermined format

A

canned reports

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28
Q

a type of machine learning that uses multiple layers of interconnections among data to identify patterns and improve predicted results; most often uses a set of techniques known as neural networks

A

deep learning

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29
Q

a statistical technique used in AI, and particularly in machine learning; it hunts down and exposes patterns, building multilayered relationships that humans can’t detect on their own

A

neural networks

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30
Q

computer software that can mimic or improve upon functions that would otherwise require human intelligence

A

artificial intelligence

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31
Q

a type of artificial intelligence that leverages massive amounts of data so that computers can improve the accuracy of actions and predictions on their own without additional programming

A

machine learning

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32
Q

the cost a consumer incurs when moving from one product to another; it can involve actual money spent as well as investment in time, and data loss, and so forth

A

switching costs

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33
Q

a market dominated by a small number of powerful sellers

A

oligopoly

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34
Q

a market that derives most of its value from a single class of users

A

one-sided market

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35
Q

products and services that allow for the development and integration of software products and other complementary goods, effectively creating an ecosystem of value-added offerings

A

platforms

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36
Q

when the value of a product or service increases as its number of users expands

A

network effects

Metcalfe’s Law or network externalities

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37
Q

an economic measure of the full cost of owning a product; includes direct costs such as purchase price, plus indirect costs such as training, support, and maintenance

A

total cost of ownership (TCO)

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38
Q

when an increase in the number of users on one side of the market creates a rise in the other side

A

cross-side exchange benefit

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39
Q

programming hooks, or guidelines published by firms that tell other programs how to get a service to perform a task such as send or receive data

A

APIs (application program interface)

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40
Q

competing by offering a new technology that is so superior to existing offerings that the value overcomes the total resistance that older technologies might enjoy via exchange, switching cost, and complementary benefits

A

technological leapfrogging

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41
Q

the positive influence created when someone finds out that others are doing something

A

social proof

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42
Q

an approach where firms seek to create and compete in uncontested “blue ocean” market spaces, rather than competing in spaces and ways that have attracted many, similar rivals

A

blue ocean strategy

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43
Q

the long term viability of a product or service

A

staying power

44
Q

when one market attempts to conquer a new market by making it a subset, component, or feature of its primary offering

A

envelopment

45
Q

when increasing numbers of users lower the value of a product or service

A

congestion effects

46
Q

a product that allows a firm to tap into the complementary products, data, or user base of another product or service

47
Q

products or services that add additional value to the primary product or service that makes up a network

A

complementary benefits

48
Q

when two or more markets, once considered distinctly separate, begin to offer features and capabilities; for example, the markets for mobile phones and media players are doing this

A

convergence

49
Q

benefits derived by interaction among members of a single class of participants

A

same-side exchange benefits

50
Q

network market that comprises two distinct categories of participant, both of which are needed to deliver value for the network to work

A

two-sided market

51
Q

a market where there are many buyers but only one dominant seller

52
Q

the ability to take advantage of complementary products developed for a prior generation of technology

A

backward compatability

53
Q

when a firm pre announces a forthcoming product or service and experiences a sharp and detrimental drop in sales of current offerings as users wait for the new item

A

The Osborne Effect

54
Q

ensuring that an organization’s systems operate within required legal constraints, and industry and organizational obligations

A

compliance

55
Q

developing work continually and iteratively with a goal of more frequent product rollouts and constant improvement across smaller components of the larger product

A

agile development

56
Q

software for creating, maintain, and manipulating data

A

database management system (DBMS) sometimes called database software

57
Q

systems that use data created by other systems to provide reporting and analysis for organizational decision making

A

business intelligence (BI) systems

58
Q

applications that address the needs of multiple users throughout an organization or work group

A

enterprise software

59
Q

systems used to support customer-related sales and marketing activities

A

customer relationship management (CRM)

60
Q

software that houses and serves business logic for use and reuse by multiple applications

A

application server

61
Q

systems that can help a firm manage aspects of its value chain, from the flow of raw materials into the firm, through delivery of finished products and services at the point-of-consumption

A

supply chain management (SCM)

62
Q

a software package that integrates the many functions (accounting, finance, inventory management, human resources, etc.) of a business

A

enterprise resource planning (ERP)

63
Q

software stored on nonvolatile memory chips (as opposed to being stored on devices such as hard drives or removable discs)

64
Q

an application that includes an editor (a sort of programmer’s word processor), debugger, and compiler, among other tools

A

integrated development environment (IDE)

65
Q

small pieces of code that are accessed via the application server, and permit interoperable machine-to-machine interaction over a network

A

web services

66
Q

the physical components of information technology

A

computer hardware

67
Q

a form of computing where systems in different locations communicate and collaborate to complete a task

A

distributed computing

68
Q

applications installed on a personal computer, typically supporting tasks performed by a single user

A

desktop software

69
Q

includes desktop applications, enterprise software, utilities, and other programs that perform specific tasks for users and organizations

A

applications

70
Q

the software that controls the computer hardware and establishes standards for developing and executing applications

A

operating system

71
Q

a program that fulfills the requests of a client

72
Q

a software program that makes requests of a server program

73
Q

a computer program or a collection of programs; it is a precise set of instructions that tells hardware what to do

74
Q

the costs associated with each additional unit produced

A

marginal costs

75
Q

products and services designed to target a specific industry

A

vertical niches (also sometimes called vertical markets)

76
Q

the use of cloud computing to provide excess capacity during periods of spiking demand; is a scalability solution that is usually provided as an overflow service, kicking in as needed

A

cloudbursting

77
Q

term used to describe technology products that contain particularly strong security features

A

security-focused or hardened

78
Q

a massive network of computer servers running software to coordinate their collective use

A

server farm

79
Q

where cloud providers offer services that include the hardware, operating system, development tools, testing, and hosting that its customers use to build their own applications on the provider’s infrastructure; client has control over the creation and deployment of their application

A

platform as a service (Paas)

80
Q

unpredicted but highly impactful events

A

black swans

81
Q

software that is free and where anyone can look at and potentially modify the code

A

open source software (OSS)

82
Q

a form of cloud computing where a firm develops its own software, and then runs it over the Internet on a service provider’s computers

A

utility computing

83
Q

ability to either handle increasing workloads or to be easily expanded to manage workload increases

A

scalability

84
Q

where cloud provides offer services that include running the remote hardware, storage, and networking, but client firms can choose software used; cloud firm usually manages the infrastructure while the client has control over most other things

A

infrastructure as a service (IaaS)

85
Q

an acronym standing for Linux, the Apache Web server software, the MySQL database, and any of several programming languages that start with P

86
Q

a type of software that allows a single computer (or cluster of connected computers) to function as if it were several different computers, each running its own operating system and software

A

virtualization

87
Q

a form of cloud computing where a firm subscribes to a third-party software and receives a service that is delivered online

A

software as a service (SaaS)

88
Q

replacing computing resources-either an organization’s or individual’s hardware or software-with services provided over the internet

A

cloud computing

89
Q

polling a diverse crowd and aggregating opinions in order to form a forecast of an eventual outcome

A

prediction market

90
Q

the idea that a group of individuals, often consisting of untrained amateurs, will collectively have more insight than a single or small group of trained professionals

A

wisdom of crowds

91
Q

the act of taking a job traditionally performed by a designated agent and outsourcing it to an undefined, generally large group of people in the form of an open call

A

crowdsourcing

92
Q

altering a product offering, business model, or target market in hopes that the change will lead to a viable business

93
Q

a key concept in entrepreneurship and new product development that conveys the degree to which a product satisfies market demand

A

product-market fit

94
Q

chip performance per dollar doubles every 18 months

A

Moore’s law

95
Q

storage (such as RAM chips that is wiped clean when power is cut off from a device

A

volatile memory

96
Q

the rate at which the demand for a product or service fluctuates with price change

A

price elasticity

97
Q

nonvolatile, chip-based storage, often used in mobile phones, cameras, and MP3 players; is slower than conventional RAM but holds its charge even when the power goes out

A

flash memory

98
Q

a substance used inside most computer chips that is capable of enabling as well as inhibiting the flow of electricity; means computer chips

A

semiconductor

99
Q

the part of the computer that executes the instructions of a computer program

A

microprocessor

100
Q

the fast, chip based volatile storage in a computing device

A

random access memory (RAM)

101
Q

storage that retains data even when powered down

A

nonvolatile memory

102
Q

a vision where low-cost sensors, processors, and communications are embedded into a wide array of products and our environment, allowing a vast network to collect data, analyze input, and automatically coordinate collective action

A

Internet of Things

103
Q

a term often used in computing that refers to delay, especially when discussing networking and data transfer speeds

A

latency; low latency systems are faster systems

104
Q

computers that are among the fastest of any in the word at the time of their introduction

A

supercomputers

105
Q

a type of computing that uses special software to enable several computers to work together on a common problem, as if they were a massively parallel supercomputer

A

grid computing

106
Q

connecting server computers via software and networking so that their resources can be sued to collectively solve computing tasks

A

cluster computing

107
Q

discarded, often obsolete technology

A

e-waste; also known as electronic waste