test 2 Flashcards

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1
Q

behavioural confirmation

A

expectations about the other person affects the other persons behaviour

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2
Q

attribution

A

inferences about causes or motivations for behaviour

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3
Q

locus of control

A

concept that refers to how strongly people believe they have control over the situations and experiences that affect their lives.

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4
Q

social cognition

A

processing of information that has to do with interpersonal behaviours research areas = perception, memory, interpretation.

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5
Q

Cognition

A

term referring to the mental processes involved in gaining knowledge and comprehension.

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6
Q

cognition bias

A

systematic error in thinking that occurs when people are processing and interpreting information in the world around them and affects the decisions and judgments that they make.

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7
Q

Heuristic

A
  • mental shortcut that allows people to solve problems and make judgments quickly and efficiently. rule of thumb method
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8
Q

false consensus

A
  • is a pervasive cognitive bias that causes people to “see their own behavioral choices and judgments as relatively common and appropriate to existing circumstances”.
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9
Q

fundamental attribution error

A
  • is the tendency for people to under-emphasize situational explanations for an individual’s observed behavior while over-emphasizing dispositional and personality-based explanations for their behavior.
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10
Q

actor observer bias

A

its about me, I act the way I do because of circumstances

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11
Q

ultimate attribution error

A

attributions about the outcome whether they are good or bad. locus of explanation depends on the desirability of the act. and whether or not you like who does it

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12
Q

algorithm

A

step by step method e.g a recipe

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13
Q

base rate fallacy

A

The base-rate fallacy is people’s tendency to ignore base rates in favor of, e.g., individuating information (when such is available), rather than integrate the two.

Helps with judgment phenomnea

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14
Q

gambler fallacy

A

belief about sequences of random events. … In other words, the Gambler’s Fallacy is the belief that a “run” or “streak” of a given outcome lowers the probability of observing that outcome on the next trial.

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15
Q

false uniqueness

A
  • tendency of an individual to underestimate the extent to which other people share the same positive attitudes and behaviors.
  • Individuals tend to think that their attributes and traits are more uncommon and rare than they actually are.
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16
Q

3 assumptions in heiders naieve psychologist theory

A
    1. we’re motivated; other people must be as well
    1. we really like to predict so we look for stable explanations
    1. a cause for behaviour can either be internal or external
17
Q

5 factors in theory of correspondent inference

A

Degree of choice: was the act voluntary?

Hedonic relevance: does the behavior have an impact on me?

Personalism: was the behavior intended to harm or help me?

non common effects: is the effect specific to the behavior?

Social desirability: would one expect the behaviorur in such a situation

18
Q

personal construct theory

A

the theory is concerned with the psychological reasons for actions

19
Q

3 components of covariation theory

A
    1. Is the behaviour something we would expect from other people? - consensus
    1. Does this person usually behave this way in similar situations? - consistency
    1. Does the person behave this way in dissimilar situations? – distinctiveness
20
Q

implicit personality theory

A
  • describes the biases an individual uses when forming impressions based on a limited amount of initial information
21
Q

the heuristics

A
  • representativeness heuristic -
  • availability heuristic -
  • anchor and adjustments -
22
Q

social desirability

A
  • would one expect the behaviour in such a situation
23
Q

impact bias

A
  • overestimating the “intensity and duration of their emotional reactions to future events”
24
Q

corarivation theory

A
  • we have several examples of a persons behaviour across time and situation
25
Q

distraction conflict theory

A
  • suggest that a conflict in attention produces arousal
26
Q

homogeneity

A
  • the quality or state of being all the same or all of the same kind. Within groups
27
Q

Heterogeneity

A
  • the quality or state of being diverse in character or content. Among groups
28
Q

Norms

A
  • Norms: common behaviours and attitudes associated with group memberships
  • Explicit norms: declared or discussed; agreed upon within the group
  • Implicit norms: these are rules that arents spelled out
29
Q

Roles

A
  • Roles shares expectations about how a particular perosn in a group ought to behave
30
Q

Status

A
  • Status adds value to a role
31
Q

Cohesiveness

A
  • the overall attraction felt between members of a group
32
Q

Situation control

A
  • Legitimacy of leadership
  • Leader/follower relationship
  • Structure of the task
33
Q

Emergent leaders

A
  • type of leadership in which a group member is not appointed or elected to the leadership role; rather, leadership develops over time as a result of the group’s interaction
34
Q

Leaders

A
  • the person who leads or commands a group, organization, or country.
35
Q

Conformity

A
  • type of social influence involving a change in belief or behavior in order to fit in with a group
36
Q

Compliance

A
  • yielding to a direct request
37
Q

Obedience

A
  • Is yielding to an order or “behavior change produced by the commands of authority”
38
Q

Authoritarianism

A
  • highly submissive to establish authority