Test 2 Flashcards

1
Q

What is a product?

Firm perspective

A

Bundle of attributes designed to provide benefits to the consumer

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2
Q

What is a product?

Customer perspective

A

Bundle of benefits

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3
Q

Uncertainty in releasing new products
Product Performance
Product Usage
Product Liking

A
Product Performance (errors, bugs)
Product Usage (how your product will be used by those that purchase)
Product Liking (how much people will like the product)
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4
Q

Product Life Cycle (PLC)

A
  1. introduction
  2. growth
  3. maturity
  4. decline
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5
Q

Patterns of Sales in a PLC

A
  1. Slow growth in sales
  2. Rapid growth in sales, Profit peaks
  3. Sales growth slows and flatten out, Sales peak
  4. Rapid decline in sales
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6
Q

Perceived relative advantage

A

Differences and improvements from what is currently serving that need

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7
Q

Compatibility

A

How compatible it is with existing products that may need to be used with it (i.e., Home video game)

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8
Q

Observability

A

How easily observable one person’s use is to another (i.e.,SolarPanel, New Car)

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9
Q

Complexity and trial-ability

A
  1. Level of expertise or learning required to use it

2. Ease of trying it without large costs (time or money)

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10
Q

Customer Lifetime Value (aka LTV: Lifetime Value)

A

represents the total amount of money a customer is expected to spend in your business, or on your products, during their lifetime.

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11
Q

Advantages of Customer LTV

A
  1. Management of customer relationship as an asset
  2. Determination of the optimal level of investments in
    marketing and sales activities
  3. Encourage marketers to focus on the long-term value of customers instead of investing resources in acquiring “cheap” customers with low total revenue value
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12
Q

Key Levers to Increase Customer LTV

A
  1. Reduce customer acquisition cost
  2. Increase the margin
  3. Increase customer retention
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13
Q

Role of Price on Marketing Strategy

A

A company’s pricing policy sends a message to the market.

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14
Q

Willingness to pay (WTP)

A

Maximum price at or below which a consumer will definitely buy one unit of a product.

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15
Q

Price Discrimination

A

Charge consumers with high WTP more than consumers with low WTP

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16
Q

Intertemporal Price Discrimination

A

To divide consumers into high-demand and low-demand groups by charging a price that is high at first but falls later.

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17
Q

Choose a Price Strategy

A

A basic, long-term pricing framework that establishes the initial price for a product and the intended direction for price movements over the product life cycle.

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18
Q

Price Skimming

A

A firm charges a high introductory price, often coupled with heavy promotion

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19
Q

Penetration Pricing

A

A firm charges a relatively low price for a product initially as a way to quickly reach the mass market

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20
Q

Price Elasticity of Demand

A

Measure of the change in the quantity demanded in relation to its price change.

21
Q

Break-Even Quantity

A

the number of units a business must sell to cover all costs. At the break-even quantity, total revenues equal total expenses.

22
Q

Price Function

A

a mathematical relationship between a firm’s total profit and output. It equals total revenue minus total costs, and it is maximum when the firm’s marginal revenue equals its marginal cost

23
Q

What is a Distribution Channel?

A

Interdependent organizations that help make a product or service available for use or consumption

24
Q

Value Delivery Network:

A

A network composed of the company, suppliers, distributors, and, ultimately, customers who partner with each other to improve the performance of the entire system in delivering customer value

25
Q

Efficiency

A

How a distributor reduces the number of channel transactions

26
Q

Channel level

A

A layer of intermediaries that performs work in bringing the product and its ownership closer to the final buyer

27
Q

Direct marketing channel

A

No intermediary levels

28
Q

Indirect marketing channels

A

One or more intermediary levels

29
Q

Manufacturues

A

Produce the goods, using machines, raw materials and labor

30
Q

Manufacturers

A

Produce the goods, using machines, raw materials, and labor

31
Q

Wholesalers

A
  1. Purchase goods from manufacturers and sell them to retailers in bulk quantity
  2. A firm engaged primarily in wholesaling activities
32
Q

Retailers

A
  1. Sell the goods in small quantities to the end-user at a higher price
  2. Business whose sales come primarily from retailing
33
Q

Consumer

A

End-user who buys the goods (or “shops”) from the retailers for personal use

34
Q

Warehouse Club

A
  1. Retailer store,usually selling a wide varietyof merchandise, where customers may buy large quantities of the products
  2. Mainly targeting bargain-hunting individual customers and small business owners.
35
Q

Showrooming

A

The now common practice of viewing products in stores but buying them online, usually at a lower price.

36
Q

Incentives

A

Creating value

37
Q

Communications

A

Communicating Value

38
Q

Sales Promotions

A
  1. Short-term promotion activities to encourage purchase or sales of a product
  2. Can be directed at end-consumers or channel members
  3. Can be implemented quickly and get sales results sooner than “Communication”
39
Q

Short-run

A

Inform, persuade, and remind customers of the product

40
Q

Long-run

A

Contribute to brand equity (relationship, intangible)

41
Q

Integrated Marketing Communications

A
  1. All communications need to tell the same message
  2. Creating brand/product image
  3. The effectiveness of an offering’s communications depends on the extent to which it is coordinated with the other marketing mix variables.
42
Q

Pull strategy

A

To create demand for the company’s offering by promoting the offering to end users, who demand the offering from channels, and pull the demand to the channel.
Example: $500 Bonus Cash for Jeep buyers

43
Q

Push strategy

A

To incentivize channel members, who push
the product downstream to end users.
Example: Higher percentages of commission paid to a car salesperson for more cars sold above a certain goal

44
Q

Advertising

A

Any paid form of non-personal presentation and promotion of ideas, goods, or services by an identified sponsor.

45
Q

To inform

A
  1. Tell the market about a new product

2. Describe attributes, benefits, uses, etc.

46
Q

To persuade

A
  1. Create/strengthen positive associations 2. Weaken negative associations
47
Q

To remind

A
  1. Remind current customers to purchase again/more

2. Keep the product in consumers’ mind during offseason

48
Q

Comparative Advertising

A

A marketing strategy in which a company’s product or service is presented as superior when compared to a competitor’s.

49
Q

Attributes

A

Solutions to customer needs