Test 2 Flashcards
Personality
The totality of thoughts, emotions, intentions, and behaviors that a person exhibits consistently as he or she adapts to his or her environment.
Personality Qualities (4)
- Unique to an individual
- Can be conceptualized as a combination of specific traits or characteristics
- Traits are relatively stable and interact with situations to influence behavior
- Specific behaviors can vary across time
Psychoanalytic Approach
Id, Ego, Superego
Motivational Research Era
Researchers utilized tools such as depth interviews and focus groups to improve their understanding of inner motives and needs.
Trait
A distinguishable characteristic that describes one’s tendency to act in a relatively consistent manner.
Important Traits Studied (5)
- Value Consciousness
- Materialism
- Innovativeness
- Complaint Proneness
- Competitiveness
Five-Factor Model
- Extroversion
- Agreeableness
- Openness to Experience
- Stability
- Conscientiousness
Hierarchical Approaches
Begin with the assumption that personality traits exist at varying levels of abstraction. Broken down into specific and broad traits.
Specific Traits
tendencies to behave in very well-defined situations
Broad traits
behaviors that are performed across many different situations
Personology Approach
Combines information on traits, goals, and consumer lifestories to gain a better understanding of personality.
Ways to Describe Consumer/Brand Relationships (6)
- Love and Passion
- Self-Connection
- Commitment
- Interdependence
- Intimacy
- Brand Partner Quality
Lifestyles
- Refer to the ways consumers live and spend their time and money
- Useful in identifying viable market segments
Demographics
Observable, statistical aspects of populations such as age, gender, or income.
Psychographics
- Refers to the way consumer lifestyles are measured
- AIO statements: activities, interests, opinions
Examples of Lifestyle Segments (5)
- Home-loving
- Idealistic
- Autonomous
- Hedonistic
- Conservative
Baby Boomer Segment
- Born in US between 1945 and 1964
- Upbeat Enjoyers
- Insecure
- Threatened Activities
- Financial Positives
VALS
- Values and Lifestyles
- Classifies consumers into eight segments based on: (1) resources available (2) primary motivations
Self-Concept
Refers to the totality of thoughts and feelings that an individual has about him or her self
6 Types of Self-Concepts
- Actual Self
- Ideal Self
- Social Self
- Ideal Social Self
- Possible Self
- Extended Self
Self-Esteem
Refers to the positivity of an individual’s self-concept
Self-Congruency Theory
Proposes that much of consumer behavior can be explained by the congruence (match) between a consumer’s self-concept and the image of typical users of a focal product.
Attitudes
Relatively enduring overall evaluations of objects, products, services, issues, or people.
ABC Approach to Attitudes
- Affect
- Behavior
- Cognition
Functions of Consumer Attitudes (4)
- Utilitarian
- Knowledge
- Value-expressive
- Ego-defensive
Utilitarian
Attitudes are used as a method to obtain rewards and to minimize punishment
Knowledge
Allows consumers to simplify their decision making processes
Value-expressive
Enables consumers to express their core values, self-concept, and beliefs to others
Ego-defensive
Works as defense mechanisms for consumers to avoid facts or to defend themselves from their own low self-concept
Behavioral Intentions Model (4)
- Belief that performing behavior will lead to consequence
- Evaluation of the consequence of performing the behavior
- Normative belief that a reference group or person believes consumer should perform behavior
- Motivation to comply with the beliefs of reference group or person
Factors that weaken attitude-behavior relationship (4)
- Time
- Specificity of attitude measured
- Environment
- Impulse situations
Theory of Planned Action
Expands on the behavioral intentions (Reasoned Action) by including a perceived control component
2 Misc. Attitude Components
- Attitude towards the ad
- Attitude tracking
Persuasion
Refers to specific attempts to change attitudes
Persuasion Techniques (5)
- ATO approach
- Behavioral influence approach
- Elaboration Likelihood Model
- Balance Theory approach
- Social Judgement Theory approach
ATO (attitude-toward-object) Model (3)
- Change beliefs
- Add beliefs about new attributes
- Change evaluations
Elaboration Likelihood Model (ELM)
Communication leads to attention and comprehension, which leads to a central or peripheral route
Central route of the ELM
- High-Involvement Processing
- Cognitive Responses
- Belief and Attitude Change
- Behavior Change
Peripheral Route of the ELM
- Low-Involvement Processing
- Belief Change
- Behavior Change
- Attitude Change
Balance Theory
Equal triangular balance between:
- Observer
- Person
- Object
Message Effects
The appeal of a message and its construction
Source Effects
Characteristics of the person or character delivering a message
Basic Communication Model
- Source (encoding)
- Message
- Medium
- Receiver (decoding)
- Then receiver sends feedback to source
- Noise throughout
Message Appeal
- Sex
- Humor
- Fear
Source effects
- Credibility
- Attractiveness
- Likeability
- Meaningfulness
Match-up hypothesis
A source feature is most effective when it is matched with relevant products
Culture
Commonly held societal beliefs that define what is socially gratifying
Hierarchy of Culture
- National Culture
- Ethnic Culture
- Regional Culture
- Generational Culture
- University Culture
Cultural Norm
Rule that specifies the appropriate behavior in a given situation within a specific culture
Cultural Sanction
Penalty associated with performing a non-gratifying or culturally inconsistent behavior
Dimensions of cultural values (5) (CSVs)
- Individualism
- Masculinity
- Power Distance
- Uncertainty Avoidance
- Long-Term Orientation
Cultural Distance
Represents how disparate one nation is from another in terms of their cultural values (CSV)
Quartet of Institutions
- Church
- School
- Family
- Media
How is culture learned? (3)
- Socialization
- Enculturation
- Acculturation
Shaping
Consumers’ behaviors slowly adapt to a culture through a series of rewards and sanctions
Modeling
A process of imitating others’ behavior
Verbal Communication
The transfer of information through either the literal spoken or written word
Nonverbal Communication
Communication not involving the literal spoken or written word