Test 2 Flashcards

1
Q

Module

A

a set of actions run continuously when certain criteria are met (aka macro)

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2
Q

1st step to creating a userform

A

insert->userform

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3
Q

Application.OnTime

A

Use when you want to schedule some activity of the program at a certain time, eg. runs “showtime” every second

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4
Q

Userform

A

Triggers events by controls

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5
Q

Format for Do Until

A

Do Until [Jump out Condition]…Loop

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6
Q

Major functions needed in time related interface design (3)

A
  • how to display real time dynamically
  • Time adjustment - how to stop displaying the real time in order to adjust the time
  • Alarm function - how to play sound
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7
Q

Timer vs. time vs. timevalue

A

timer; cannot keep time of system, time can, timevalue are arbitrary time values added or subtracted from time

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8
Q

VBA

A

a graphical programming tool

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9
Q

Place that defines what the button says

A

“Caption”

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10
Q

Coding skills for production systems

A

Simulation of production systems, healthcare systems

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11
Q

Place that defines the code name for the button

A

“Name”

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12
Q

How to turn on VBA

A

File->Options->customize ribbon

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13
Q

Steps to creating “adjust time” module

A

(1) create userform and 3 labels
(2) declare variables and adjhour
(3) code the module
(4) code the userform

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14
Q

Coding languages in operations research

A

MATLAB, CPLEX

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15
Q

Where to display time in VBA

A
  • Toolbox -> Label (Label.caption)

- Toolbox -> TextBox (TextBox.text)

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16
Q

Saving VBA

A

A macro-enabled workbook

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17
Q

Benefits of VBA (3)

A
  • easy to learn compared to C++ or C
  • easy access
  • data logging
18
Q

Format for Do While

A

Do While [condition]…Loop

19
Q

Format for If Then

A

If [condition] Then…Else…End if

20
Q

Coding skills for HCI

A

Design and program interactive interface to interact with subjects/users

21
Q

the horizontal in information architecture

A

depth

22
Q

Interactive UI Materials

A

A stack of paper, colored pencils

23
Q

4 ways to arrange elements within one layer

A

(1) alphabetically
(2) functionally
(3) frequency of use (most used at top)
(4) sequence of use/operation

24
Q

Best balance of depth and breadth

A

depth < breadth

25
Q

Interactive UI steps (6)

A

(1) draw the overall structure of UI
(2) assign one paper for each UI
(3) draw each UI on the paper (photo copy)
(4) add labels on each UI at the corner (L2,1)
(5) mark the connections on the UI
(6) layout the papers on the desk and test the user for certain functions

26
Q

PPT Usage

A

2D user interface with different layers

27
Q

+ and - to paper and pencial method

A

+: Low cost, quick, simple to use

-: Informal, not immediately interactive

28
Q

the vertical in information architecture

A

widgets, breadth

29
Q

Researcher with arrangement of elements within one layer

A

Card

30
Q

Limitations of PPT (2)

A
  • non-programmable

- no data logging function

31
Q

Why depth < breadth is easier (2)

A
  • less short-term memory load

- eyes more flexible than fingers

32
Q

2 principles in information architecture

A

(1) balance depth and breadth

(2) arrangement of elements within a layer

33
Q

PPT Material

A

Computer, Microsoft PPT

34
Q

Static UI Usage

A

One or two UIs for simple systems

35
Q

Steps to static UI

A

(1) draw the frame of the UI
(2) Draw the elements on the UI with all possible arrangement (spatial, size, color, etc) based on the design methods
(3) show this UI to subjects and perform simple task (use stopwatch)

36
Q

PPT Method

A

(1) create UI frame
(2) create elements on each UI
(3) build hyperlinks
(4) test

37
Q

How to link PPT slides

A

Right click -> hyperlink

38
Q

Two types of paper and pencil methods

A

Static UI and Interactive UI

39
Q

Interactive UI Usage

A

Relatively complex UI, includes several layers; elements change when UI is manipulated

40
Q

Static UI materials

A

Papers, colored pencils, stopwatch

41
Q

Research on balance of depth and breadth

A

Kiger