Test 2 Flashcards
setting events
those events which change the value of a consequence
indirect assessment
- behavioral interviews
- behavior rating scales
direct assessment
direct observations
- scatter plots
- ABC
summary statements
describe situations, behaviors, and the outcomes or reinforcers maintaining the behaviors in those situations
functional equivalency training
- identify stimuli that occasion and maintain behavior
- pay attention to form and function
- teach socially appropriate replacement behavior
- new behavior= at least as efficient and effective
positive reinforcement
the contingent presentation of a consequence that increases the behavior
negative reinforcement
the contingent removal of a consequence that increases the behavior
individualized reinforcers
- sampling
- prepared menus
- observing
effective reinforcers influenced by:
- reinforcement history
- students deprivation state
- perceived value of reinforcer
- consistency
- age appropriateness
the goal is to get reinforcers to be _____ ______
naturally occurring
contingency
if… then…
explicit relationship between performing the behavior and obtaining the consequence
importance of immediacy
- right after the target behavior
- connect the behavior with consequence
- avoid inadvertently reinforcing other behaviors
types of reinforcers
- primary
- secondary
- token reinforcers
primary reinforcers
- stimuli with a biological importance
- natural, unlearned, unconditioned
- temporary, used mainly when teaching new
- BEHAVIOR OVERKILL
- state of deprivation
secondary reinforcers
- conditioned reinforcers
- replace primary reinforcers
- social stimuli, preferred activity
- symbolic representation
premack principle
low frequency —-> high frequency
- based on strength of preferred activity as a reinforcer
- ex: eat broccoli then go play
generalized conditioned reinforcers
- associated with a variety of other reinforcers
- exchangeable for something of value: money, social comments, praise
- not dependent on a state of deprivation
- less susceptible to satiation
token reinforcers
- symbolic representations exchangeable for some of value
- similar to using money in society
- advantages: portable, no limits, durable, visible, unique
collaborative activity
the act of dividing up the work so that the teacher does some of it and the student does the other part
precorrection
the process of rehearsing before entering a situation
immediate antecedent assistance
give a direction to do something- teacher immediately steps in and helps the student get started
preferred item as distracter
an activity made more palatable by superimposing a preferred item into it
offering choices
offering students choices of activity from a list or pre-selected inventory
behavioral momentum
giving two to three high probability requests before a low probability request is given
embedding within preferred routines
the process of making an undesirable task a part of a more desirable task
dependent group-oriented contingency
dependent on particular students behaviors
independent group-oriented contingency
group contingency, but individuals earn
interdependent group-oriented contingency
group contingency based on overall group performance
continuous schedule of reinforcement
- for every behavior reinforcement
- high rate of responding
- learning new behaviors
- very low frequency behaviors
- problems: satiation, dependency, not most efficient, may interfere with routine
intermittent reinforcement schedule
- follows some but not all occurrences of behavior
- reduces satiation
- requires greater number of correct responses
- teaches delay of gratification
- maintenance