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Framing a shot
how a shot in a movie is designed, what you see, what is in focus/not in focus, and tells the audience what to focus on
Close up
When a character is looking into the camera up close, used to make feeling with the character, their emotion, or personality
Two-shot close up
allows the audience to see relationship between two characters
Medium shot
moves away from characters, and provides more information about the situation/you can see the background
Long take
a very long take that follows action for an extended period of time, and if gives the audience a sense of real time
Establishing shot
sets the scene by showing the location, characters, etc. normally at the beginning of a movie or scene
High angle
“God’s eye view”, suggests a feeling of danger or helplessness
Eye-level angle
at the character’s eye level, a neutral angle that makes the audience comfortable and makes the character seem more “human”
Low angle
makes the object seem larger and suggests a feeling of power
The fourth wall
The character addresses the audience or does something that breaks immersion, can provide exposition as someone explains what happened and where the characters are
Mockumentary
A mock documentary that tries to act like a real documentary where the media is fake and part of the story, narrative through interviews, recordings, phone images
Pan
When the camera moves from left to right or right to left, where from right to left is uncomfortable and the opposite is comfortable
Short take
quick shots that are used in action, fights, and chase scenes. They imply urgency and danger
Diegetic sound
from the score of a film, characters speaking, traffic footsteps, etc. background noise
Non-diegetic sound
the musical score, used to heighten emotion
Internal diegetic sound
audience hears characters’ private thoughts, or narration