Test 2 Flashcards

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1
Q

Framing a shot

A

how a shot in a movie is designed, what you see, what is in focus/not in focus, and tells the audience what to focus on

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2
Q

Close up

A

When a character is looking into the camera up close, used to make feeling with the character, their emotion, or personality

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3
Q

Two-shot close up

A

allows the audience to see relationship between two characters

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4
Q

Medium shot

A

moves away from characters, and provides more information about the situation/you can see the background

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5
Q

Long take

A

a very long take that follows action for an extended period of time, and if gives the audience a sense of real time

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6
Q

Establishing shot

A

sets the scene by showing the location, characters, etc. normally at the beginning of a movie or scene

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7
Q

High angle

A

“God’s eye view”, suggests a feeling of danger or helplessness

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8
Q

Eye-level angle

A

at the character’s eye level, a neutral angle that makes the audience comfortable and makes the character seem more “human”

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9
Q

Low angle

A

makes the object seem larger and suggests a feeling of power

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10
Q

The fourth wall

A

The character addresses the audience or does something that breaks immersion, can provide exposition as someone explains what happened and where the characters are

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11
Q

Mockumentary

A

A mock documentary that tries to act like a real documentary where the media is fake and part of the story, narrative through interviews, recordings, phone images

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12
Q

Pan

A

When the camera moves from left to right or right to left, where from right to left is uncomfortable and the opposite is comfortable

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13
Q

Short take

A

quick shots that are used in action, fights, and chase scenes. They imply urgency and danger

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14
Q

Diegetic sound

A

from the score of a film, characters speaking, traffic footsteps, etc. background noise

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15
Q

Non-diegetic sound

A

the musical score, used to heighten emotion

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16
Q

Internal diegetic sound

A

audience hears characters’ private thoughts, or narration

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17
Q

Quest narrative

A

the hero must leave the familiar and go on a quest

18
Q

Bildungsroman

A

means a building story or development, like harry potter, where it starts with younger protagonists and the characters develop and are different at the end of the story

19
Q

Found footage

A

aspires to verisimilitude (be real), it looks like it could be real, and is the POV of the protagonists. The protagonist usually dies a mysterious death and leaves the camera or the footage is found. The filming is usually justified some stupid way

20
Q

Verisimilitude

A

appears to be real

21
Q

New media films

A

films about computers or social media, usually mediated through the screen, where the media is integral to the story and the audience immersion

22
Q

Historical fiction

A

a story set in the past that is reliant on research and accuracy to the time period the story takes place, including the fashion, diction, and is based in realism

23
Q

Revisionist history

A

Reimagines a historical period or event, and blends historical figures from different eras. It is often unrealistic or fantastical, with no rules

24
Q

Realism

A

Imitates reality, depicts normal everyday lives, with a focus on psychological development, like motivation and other aspects of people. There is focus on dialogue and interaction

25
Q

Romance

A

means an unrealistic story, normally a hero on a journey with supernatural elements like talking animals, monsters, and magic

26
Q

Mystery

A

there is a crime to be solved, where the audience participates by trying to figure out who the killer is before it is revealed. Uses realism so that the reader can figure it out.

27
Q

Science fiction

A

science is the main focus, as without science the re is no story. Has advance technology in the future with aliens

28
Q

Fantasy

A

typically another world in “the past,” in an undeveloped medieval time with fantastic elements like dragons, spells, monsters. Tolkien defined the Genre

29
Q

Gothic

A

characterized by dread, fear, danger, depicts chaos, or lack of control, shows human frailty with ghosts and demons, and architecture is a key element with castles and manors

30
Q

the hero

A

a character arch-type that is an orphan, unaware or potential, stats because of a traumatic incident, and sets out on a quest to become who he was meant to be, or part of a group

31
Q

Individuation

A

become who you are meant to be

32
Q

Incorporation

A

become part of a group

33
Q

The shadow

A

part of the hero that inhibits the quest, could be addition, weakness, fear etc.

34
Q

the herald

A

a strange or frightening entity that insert itself and initiates contact between the hero and his quest/ starts his quest

35
Q

The wise old man

A

a source of wisdom for the hero, speaks in riddles, and is often killed during the story, the hero replaces him, lives far away and carries a staff and a light

36
Q

old man staff

A

symbolizes stability

37
Q

old man light

A

shows that he is the source of enlightenment

38
Q

the good mother

A

feminine source of knowledge, a nurturing figure who encourages the hero to leave

39
Q

the bad mother

A

a feminine figure who betrays the hero and captures or destroys children

40
Q

the child

A

represents the hope of a better future, can be a real child, or figurative, a new day or the emergence of a new paradigm