Test 1 Flashcards

1
Q

What is cognitive psychology?

A

the scientific study of mental processes

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2
Q

Everyday examples of cognitive processes

A

perception, paying attention, remembering, visualizing, problem solving

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3
Q

Behaviorism

A

focuses on finding the connections between stimuli and response to stimuli

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4
Q

How do we measure the mind?

A

mental responses are not measure directly, inferred through participant behavior such as reaction time

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5
Q

Learning w/o responding

A

learn to respond to stimulus that is presented repeatedly without change

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6
Q

Learning w/o reinforcement

A

learning can occur without reinforcing behaviors

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7
Q

Tolman’s cognitive maps

A

rat maps and which path they will choose based on reinforcement

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8
Q

Lashley’s contribution to decline of behaviorism

A

complex behaviors need to be planned in advance

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9
Q

Chomsky’s contribution to decline of behaviorism

A

stimulus-response explanation for language, stimulus has no inherent meaning and meaning responses are possible

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10
Q

Computer metaphor

A

process information in stages, behavior influenced by “hardware” (biological/genetics) and by “software” (strategies/processes)

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11
Q

“New” research techniques

A
  • infer mental activity away from behavior
  • look at reaction times/forget rates
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12
Q

Information process

A
  • computer metaphor
  • behavior - influenced by “hardware” (biological/genetics) and by “software” (strategies/processes)
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13
Q

Process model

A

describe flow of info/relationship between processes

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14
Q

Structural model

A

represent physical structure

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15
Q

Research process

A
  • what is known
  • ask questions
  • design experiments
  • obtain/interpret results
  • use results as base for new research questions/experiments
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16
Q

Myth of total study time

A
  • told to spend x amount of time to study
  • not been told what to do during this time
  • lots to learn but little instruction on how to learn
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17
Q

Why rereading does not work

A
  • gives rise to feelings of fluency that are taken to be signs of mastery but is waste of time
  • time consuming, does not result in durable memory, self-deception
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18
Q

Why massed practice is bad for you

A
  • gives rise to feelings of fluency that are taken to be signs of mastery but is waste of time
  • time consuming, does not result in durable memory, self-deception
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19
Q

Illusion of familiarity

A
  • fluency gives false sense there is comprehension of underlying content
  • does not give good sense of being accurate in judgment of what you know and don’t know
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20
Q

Testing as learning tool

A
  • involves active retrieval
  • two benefits, tells you what you know/don’t know and recalling what you learned causes brain to reconsolidate memory which strengthens it
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21
Q

Reflection as practice

A
  • involves several cognitive activities that lead to stronger memory
  • retrieve knowledge and earlier training from memory
  • connect these to new experiences
  • visualize and mentally rehearse what you may do differently next time
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22
Q

Testing effect/testing as a learning tool

A
  • power of retrieval as a learning tool
  • common form = measure learning and assign grades
  • repeated retrieval can embed knowledge and skills that they become reflexive
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23
Q

Study strategies (list)

A
  • calibration
  • elaboration
  • mnemonic device
  • interleaving
  • generation
  • retrieval practice
  • reflection
  • spacing
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24
Q

Retrieval practice

A
  • self quizzing
  • retrieving knowledge and skill from memory
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25
Q

Spacing

A
  • schedule self-quizzing where time passes between study sessions
  • studying info more than once but leaving time between practice sessions
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26
Q

Interleaving

A
  • studying more than one item at a time/mixing items out of order
  • mix around chapters/combine flashcards of different topics
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27
Q

Elaboration

A
  • finding new layers of meaning in new material
  • relating material to something you already know, explaining it to someone else in your own words
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28
Q

Generation

A
  • attempt to answer a question before answer is shown
  • fill in missing word in text, fill in the blank
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29
Q

Reflection (RP+ elaboration)

A
  • taking a few minutes to review what has been learned in experience/class
  • taking time after class to write down everything that you can remember that was learned that day
30
Q

Calibration

A
  • using objective instrument to measure your sense of what you know to reality
  • pre-test
31
Q

Mnemonic devices

A
  • handy ways to store info
  • PEMDAS
32
Q

Sensation

A

elementary, raw, unprocessed components of an experience

33
Q

Perception

A
  • collection of processes that arrive at a meaningful interpretation of sensations
  • conscious experience resulting from stimulation of senses
34
Q

Inverse projection problem

A
  • Determine object responsible for particular image on retina
  • start with image and extend out to source of image
35
Q

Hidden/blurred objects

A

people can identify objects obscured/incomplete/blurry

36
Q

Issues of viewpoint

A

viewpoint invariance - can we determine something from any vantage point

37
Q

Scene complexity

A

scenes are complex/require context to be fully understood

38
Q

Direct perception theory

A
  • bottom up
  • perception comes from stimuli
  • part identified and put together = recognition occurs
39
Q

Constructive perception theory

A
  • top down
  • people actively construct perceptions using info based on expectations
40
Q

Gestalt Principles

A
  • “built in” principles
  • determined by specific organizing principles
  • experience can influence but not key driver
41
Q

Gestalt Principles (list)

A
  • good continuation
  • pragnanz/simplicity
  • closure
  • proximity (element connectedness) (common region)
  • similarity
  • law of common fate
42
Q

Good continuation

A

lines tend to be seen as following smoothest path

43
Q

Pragnanz/simplicity

A

Every stimulus pattern is seen so the resulting structure is as simple as possible

44
Q

Closure

A

When figure has gap/missing border we perceive it as a whole object

45
Q

Proximity

A

Elements that are near each other tend to be grouped together
- element connectedness
- common region

46
Q

Similarity

A

similar things appear grouped together

47
Q

Law of common fate

A

elements that move together are grouped together

48
Q

Bayesian inference

A

estimate probability of given outcome influenced by
- prior probability
- likelihood of given outcome

49
Q

Learned assumptions (list)

A
  • oblique effect
  • light-from-above assumption
  • figure-ground separation
  • shape and color constancy
  • depth cues
50
Q

Oblique effect

A

horizontals and verticals are more easily perceived

51
Q

Light-from-above assumption

A
  • we assume light comes from above
  • perceive shadows as specific information about depth/distance
52
Q

Figure-ground separation

A

object in foreground assumed to be figure

53
Q

Shape and color constancy

A

we assume shapes/colors in environment are constant

54
Q

Depth cues

A

things farther away thought to be smaller and vice versa

55
Q

Global v. local

A

global - more general/big picture
local - more detail oriented

56
Q

Navon study (global v local)

A

task - indicate target which comparison stimulus is “most like target”
global - left stimulus
local - right stimulus
Results
- UK participants: global 86%
- Himba participants: local 77%

57
Q

Semantic assumptions

A
  • meaning of given scene is related to what happens within the scene
  • characteristics associated with functions carried out in different types of scenes
58
Q

Price of assumptions

A

inappropriate interpretations of physical reality

59
Q

Strong synesthesia

A
  • rare
  • input to one sensory modality produces experience in another
  • perceptual processing
60
Q

Weak synesthesia

A
  • common
  • result of experience which leads us to associate stimuli together
61
Q

The McGurk effect

A

simultaneous presentation of an auditory stimulus and a visual stimulus that leads to a blended perception
- laurel/yanny

62
Q

Ventrioloquism

A

“sound” perceived as coming from visual display

63
Q

Marimba Study

A

musician playing single note on marimba
- video showed short/long note to respective groups
- no video shown to another
- no video = notes judged to be same length
- video = notes judged according to if long/short not was seen

64
Q

Wine Study

A

White and white wine-colored red
describe smell of wine = described white wine-colored red with adjectives for red wine

65
Q

Mirror therapy

A
  • vision and touch
  • phantom limb - use mirror to “replace” missing limb so brain thinks it is still there
66
Q

General theory of perception

A
  • perceptual systems are designed to help us perform successfully in the world
  • what we see is determined by our ability to perform relevant actions on what we see
67
Q

Why did perception evolve?

A
  • maximize survival en route to reproduction
  • allow for efficient use of energy
  • perception is really about enabling us to act on the world
68
Q

Hill slant studies

A
  • task: estimate slant of two hills - before and after rigorous run
  • 3 conditions: verbal (say degree), visual (device), haptic (device)
69
Q

Back pain + distance studies

A
  • estimate distance from various traffic cones
  • results: chronic pain sufferers judged distances to be longer than those without chronic pain
70
Q

Putting studies

A
  • easy and difficult putts
  • easy putts estimated hole to be bigger
  • negative correlation between estimated hole size and golf score