test 1 Flashcards
Definition Interactive System
Products/software software that process information and respond to user actions
Components interface
Physical, perceptual and conceptual
HCI Interdisciplinary Fields
Computer science, cognitive psychology, social and organizational psychology, ergonomics, graphic design, artificial intelligence, and sociology
Memory Stores
Sensory stores, working memory, long-term memory
Semantic memory
Facts and meanings
Procedural memory
skills
Episodic memory
personal experiences
Working Memory Capacity
3-4 items
Usability Attributes
- Learnability: Ease of learning to use the interface.
- Throughput (Efficiency): Speed and accuracy of task completion.
- Flexibility: Ability to accommodate different user needs.
- Attitude/Satisfaction: User satisfaction with the interface.
Experiential Cognition
Fast, automated, minimal attention required.
Reflective Cognition
Slow, controlled, requires conscious attention.
Depth Cues
- Stereopsis: The two images of our eyes are combined to produce a single 3D experience
- Accommodation/focus: Muscular process that shapes the lens in our eyes so we can create sharply focussed images. We unconsciously use information from these muscles to provide depth information
- Light and shade: an object with attendant shadow improves the sense of depth
- Linear perspective/height in the horizontal plane: Distant objects appear higher than nearby objects
- Motion parallax: In a moving train, objects nearby (a pole or something) seem to flash past very quickly while a distant building moves much slower
- Occlusion/overlap: An object placed over one another seems to appear closer
- Relative size/familiarity: smaller objects are usually seen as further away
- Texture gradient: Textured surfaces appear to be closer; irregularities tend to be smoothed over distance
Gestalt Principles of Perception
- Pragnanz: Perceiving patterns as simple as possible.
- Proximity: Grouping objects close together.
- Continuity: Smooth, continuous patterns.
- Similarity: Grouping similar objects.
- Closure: Filling in missing parts of a figure.
Gestalt Principles of Perception - Symmetry
Perceptual Set
Influence of expectations on perception.