test 1 Flashcards

1
Q

Definition Interactive System

A

Products/software software that process information and respond to user actions

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2
Q

Components interface

A

Physical, perceptual and conceptual

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3
Q

HCI Interdisciplinary Fields

A

Computer science, cognitive psychology, social and organizational psychology, ergonomics, graphic design, artificial intelligence, and sociology

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4
Q

Memory Stores

A

Sensory stores, working memory, long-term memory

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5
Q

Semantic memory

A

Facts and meanings

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6
Q

Procedural memory

A

skills

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7
Q

Episodic memory

A

personal experiences

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8
Q

Working Memory Capacity

A

3-4 items

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9
Q

Usability Attributes

A
  • Learnability: Ease of learning to use the interface.
  • Throughput (Efficiency): Speed and accuracy of task completion.
  • Flexibility: Ability to accommodate different user needs.
  • Attitude/Satisfaction: User satisfaction with the interface.
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10
Q

Experiential Cognition

A

Fast, automated, minimal attention required.

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11
Q

Reflective Cognition

A

Slow, controlled, requires conscious attention.

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12
Q

Depth Cues

A
  • Stereopsis: The two images of our eyes are combined to produce a single 3D experience
  • Accommodation/focus: Muscular process that shapes the lens in our eyes so we can create sharply focussed images. We unconsciously use information from these muscles to provide depth information

  • Light and shade: an object with attendant shadow improves the sense of depth

  • Linear perspective/height in the horizontal plane: Distant objects appear higher than nearby objects

  • Motion parallax: In a moving train, objects nearby (a pole or something) seem to flash past very quickly while a distant building moves much slower

  • Occlusion/overlap: An object placed over one another seems to appear closer

  • Relative size/familiarity: smaller objects are usually seen as further away

  • Texture gradient: Textured surfaces appear to be closer; irregularities tend to be smoothed over distance
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13
Q

Gestalt Principles of Perception

A
  • Pragnanz: Perceiving patterns as simple as possible.
  • Proximity: Grouping objects close together.
  • Continuity: Smooth, continuous patterns.
  • Similarity: Grouping similar objects.
  • Closure: Filling in missing parts of a figure.
    Gestalt Principles of Perception
  • Symmetry
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14
Q

Perceptual Set

A

Influence of expectations on perception.

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15
Q
A
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