Terms Flashcards

1
Q

Fly through mode

A

Moving around free in your game.

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2
Q

Perspective view

A

seeing the objects as there real size.

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3
Q

Orthogonal view

A

Seeing the objects as the same size when there are not.

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4
Q

Transform component

A

Positions in space rotation and scale

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5
Q

Surface snapping

A

ctrl + shift. make the two snap together

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6
Q

Vertex snapping

A

Snaps with the corners

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7
Q

Left-handed coordinate system

A

Using the left as the positive not negative

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8
Q

Vertices

A

the point on the cube

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9
Q

Edges

A

the lines on the cube

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10
Q

Faces

A

the flat part of a cube

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11
Q

primitives (3D)

A

Cube, Sphere, Capsule, Cylinder, plane, and Quad

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12
Q

Shaders

A

Script that determines the color of each pixel

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13
Q

Materials

A

Defines how a surface should be rendered on the screen. A materiel has a shader assigned and set it’s options

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14
Q

Textures

A

Bitmap images that can be used in materials

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15
Q

Start() method

A

The method used to start code in unity

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16
Q

monoBehavior class

A

base class from which every Unity script derivers

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17
Q

Variable

A

A place holder

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18
Q

Implicit Conversion

A

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19
Q

Explicit Conversion

A

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20
Q

Concatenate

A

Linking strings

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21
Q

Class

A

The object that hold the variables

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22
Q

Member variables

A

any variable that is outside of any function

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23
Q

Access

A

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24
Q

encapsulation

A

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25
Q

object

A

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26
Q

method arguments

A

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27
Q

method parameters

A

28
Q

Inheritance

A

29
Q

Collider

A

30
Q

Pseudocode

A

Fake code

31
Q

localScale

A

32
Q

vector

A

33
Q

scaling a vector

A

34
Q

vector’s magnitude

A

35
Q

unitary vector

A

36
Q

normalized vector

A

37
Q

Vector class

A

38
Q

Update() method

A

the method that updates your code frame by frame

39
Q

refactoring code

A

40
Q

speed, distance and time formulas

A

41
Q

Time.deltaTime

A

42
Q

Transform.Rotate

A

43
Q

Prefab

A

44
Q

Ternary operator

A

45
Q

Input(unity class)

A

46
Q

Horizontal axis (Input Manager)

A

47
Q

Vertical Axis (Input Manager)

A

48
Q

Input.GetAxis() method

A

49
Q

Rigidbody class

A

50
Q

C# Generics

A

….

51
Q

GetComponent

A

52
Q

FixedUpdate() method

A

….

53
Q

Rigidbody.AddForce()

A

54
Q

Collider class (component)

A

55
Q

Physics.Raycast()

A

56
Q

Static objects

A

57
Q

Kinematic

A

58
Q

Trigger objects

A

59
Q

OnTriggerEnter

A

60
Q

Awake()

A

61
Q

Static

A

62
Q

SceneManager

A

63
Q

HUD (Heads Up Display) manager

A

64
Q

Text Class

A

65
Q

FindOjectOfType() method

A