Terms Flashcards
Fly through mode
Moving around free in your game.
Perspective view
seeing the objects as there real size.
Orthogonal view
Seeing the objects as the same size when there are not.
Transform component
Positions in space rotation and scale
Surface snapping
ctrl + shift. make the two snap together
Vertex snapping
Snaps with the corners
Left-handed coordinate system
Using the left as the positive not negative
Vertices
the point on the cube
Edges
the lines on the cube
Faces
the flat part of a cube
primitives (3D)
Cube, Sphere, Capsule, Cylinder, plane, and Quad
Shaders
Script that determines the color of each pixel
Materials
Defines how a surface should be rendered on the screen. A materiel has a shader assigned and set it’s options
Textures
Bitmap images that can be used in materials
Start() method
The method used to start code in unity
monoBehavior class
base class from which every Unity script derivers
Variable
A place holder
Implicit Conversion
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Explicit Conversion
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Concatenate
Linking strings
Class
The object that hold the variables
Member variables
any variable that is outside of any function
Access
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encapsulation
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object
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method arguments
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