Terms 41-60 Flashcards

1
Q

Pitch

A

Brief description and/or presentation of a game or a game concept designed to secure funding.

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2
Q

Probability

A

The likelihood that something will happen.

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3
Q

Prototype

A

An early/unfinished version of the game.

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4
Q

Publishers

A

Companies that manufacture and distribute games.

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5
Q

Random

A

Occurrences in a game that players have no control over.

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6
Q

Replayability

A

A game that allows it to be played over and over again.

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7
Q

Rules

A

The mechanics enforce these things that you can or cannot do.

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8
Q

Service Mark

A

Legal protection for a tagline or catchphrase.

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9
Q

Simulation

A

Intended to represent some part of reality.

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10
Q

Space

A

The look and feel of the game from its design.

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11
Q

Strategic

A

Strategy that involves your long range plan.

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12
Q

System

A

Collection of game mechanics that produce a given outcome.

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13
Q

System Design

A

Creation of rules and patterns in the game.

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14
Q

Theme

A

Story or history that the game is trying to represent.

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15
Q

Trademark

A

Form of intellectual property that applies to titles and names.

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16
Q

Transparency

A

Whether or not a game reveals its secrets.

17
Q

User Interface Design

A

How the player receives information and how the player interacts with the game.

18
Q

Volatility

A

The extent to which the game arrangements are not subject to the changes caused by other players.

19
Q

World Design

A

Creation of the overall backstory, setting, and theme of the game.

20
Q

Zero Sum

A

Situation where one player can only gain by taking away from another player.