Terms 21-60 Flashcards
Features List.
The key details or selling points of the game.
Fluidity.
The extent to which game circumstances change over time.
Game Design.
Creating the content and the rules of the game.
Game Engine.
Development software that game designers use to manage art, sound, and code.
Game Writing.
Writing of the dialogue, text, and story within the worlds.
Genre.
Subcategory of games with well-defined methods and appeal to players.
Goals.
A desired result or plan that you set to achieve.
Graphics.
The visual aspects of a game, particularly the art.
Graphical Interface.
Everything on the screen that the user will see.
Immersion.
Feeling like you are really in the game.
Intellectual Property.
Identifiable characters or stories that are owned by an individual or company.
Iterative.
Something that is repeated over and over.
Length.
The defined starting and ending points.
Level Design.
Maps and placements of objects and challenges within those maps
Luck of the Draw.
Does not require decision making, game is based only on luck.
Mechanics.
How you move, earn points, gain resources, etc. within the game.