Terms Flashcards
Property
a person (athlete), corporation, event, team, place, or concept which holds the ownership of intellectual property rights
In-house group
a collection of employees who work directly for a property or brand to provide services similar to those commonly performed by outside agencies
Entitlement
associating the name of a sponsor with the name of an event, facility, or similarly unique offering in exchange for cash or other considerations
Inventory
the assets that a sport property has to sell
Collective Bargaining Agreement (CBA)
A legal agreement between an employer and a union representing the employees. The result of an extensive negotiation process between the parties regarding topics such as wages, hours, and terms and conditions of employment. In sport, it commonly affects player-agent relationships
Grassroots programs
programs targeted to people at the primary involvement level, usually participants rather than spectators
ROI analysis
a method by which the output or outcome of an investment is calculated in light of the dollars or resources spent on that investment to determine the investment’s relative success
Strategic planning
A systematic process of envisioning a desired future, and translating this vision into broadly defined goals or objectives and a sequence of steps to achieve them.
Turnkey program
a product or service offering that a vendor executes without further involvement from the purchaser (client)
Client
a person, brand, property, media company, or concept represented by a sport agency
Gatekeepers
individuals or groups responsible for controlling the flow of proposals or solicitations to the decision maker
Skills essential to working in sport marketing and management agencies
Technical, People, and Organizational Skills
Youth Olympic Games (YOG)
an elite multisport event created by the IOC to provide competitive opportunities to 15-18 year olds in 28 summer sports and 7 winter sports
International Olympic Committee (IOC)
A nonprofit, international, multisport federation responsible for the governance of the Olympic Movement and its premier event, the Summer and Winter Olympic Games. It is also responsible for the Youth Olympic Games. The IOC works closely with national Olympic committees, with international sport federations, and with the organizing committees of the Olympic Games
Title IX
a U.S law that mandates equal opportunities for women and men in educational programs and activities that receive federal financial assistance
European Union (EU)
a unique economic and political partnership between 28 democratic European countries
International Paralympic Committee (IPC)
a nonprofit, international, multisport federation responsible for the governance of the Paralympics Movement and its premier events, the Paralympic Summer and Winter Games. The IPC promotes sport excellence for Paralympics
Match Fixing
An illegal activity in sport in which the outcome of the competition is predetermined and goes against the rules of sport; it is often motivated by gambling where bettors give money to players, coaches, or officials to arrange the outcome of the game.
Environment Sustainability
the condition of meeting the needs of the present without compromising the ability of future generations to meet their own needs; in the context of sports, it is the strategic planning for addressing environment issues related to all facets of a sport organizations operations
World Trade Organization (WTO)
an intergovernmental organization that regulates and facilitates international trade between nations
United States-Mexico-Canada Agreement (USMCA)
Free-trade agreement among the three countries that aim to grow North American economy through a mutually beneficial win for NA workers, farmers, ranchers, and businessess
Spot Fixing
An illegal activity in sport that involves betting on aspects of a game (that are not related to the final outcome of the game) that are fixed such as the timing of the first throw-in in football (soccer) or the timing of a ball’s wide delivery in cricket; often associated with cricket, football, and rugby.
Artificial Intelligence (AI)
training computers to mimic aspects of human intelligence, including processing the human language and digital images
Machine Learning
algorithms trained to find patterns in data and self-adjust to those patterns with more data
Virtual Reality (VR)
the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
Augmented Reality (AR)
a technology that superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view.
Streaming
the digital process of making content available to the public for viewing
Esports
also known as electronic sports, they are organized video gaming competitions between individual players or teams
Fantasy Sport
a type of online game play that allows users to assemble a hypothetical or imagery team composed of real-life sport players (in football) and play against other users for a chosen amount of time, whether a single day or an entire season
Traditional Fantasy Sport (TFS)
a fantasy sport game that covers an entire season, for which users draft players and assemble a team prior to the season and then adjust their lineup throughout the season with the players they have drafted
Daily Fantasy Sport (DFS)
represents the shorter version of traditional fantasy sport. Users can draft players before the real-life games start and create a unique lineup every day based on matchups, injuries, or favorite players. As the name implies, the game can be completed within the course of one day
Sports Betting
wagering money on the outcome of sport events
Marketing Mix
4 P’s: product, price, place, promotion. Sport marketers alter, modify, customize, or manipulate these elements to achieve marketing goals and objectives
Product Life Cycle
the life span stages of a sport product: introduction, growth, maturity, and decline
SWOT Analysis
assess the internal strengths and weaknesses of an organization and the external opportunities and threats that it faces
Branding
the process of using a name, design, symbol, or any combination of the three to help differentiate a sport product from the competition
Market Segmentation
the process of identifying smaller and viable clusters of sport consumers who may exhibit similar wants, needs, and interests regarding sport
Sport Sponsorship
The exchange relationship whereby entities acquire the rights to affiliate or associate with sport to achieve marketing benefits.