terms 1-60 Flashcards
games which are frequently and have budgets over $ 20
AAA list games
video games made to resemble board games or board
games made resemble video games
Convergence
the very first builds is shared whith testers
Alpha
parts of your game
componest
whether the game is easy to play or requiers more experience
Depth
provides an overview of the game and its learning goals
Design Documents
law that protects creation
copyringh
a game that has no connection or nothing to do with the wolrd
Abstrac
when a player is presented whit to many choices or decisions
Analysis
represents the player in the game (or a sprite)
Avatar
probability distribution where some cuents are more likely to occur
Bell curve
making choices that will affect the rest your game play
Decision Making
result like play action being put into motion
Dynamics
movie inserted into the video game
cinematic
Easy to learn and easy to play yet not always easy to master
Accessibility
Middle man betwen the creator and the publisher
Agent
When a player is not actually partipating
Downtime
the profession of the character that says what he or she can and cannot do
Character class
A game played to relax
Casual game
very close to final desing but still being tested
Beta
the keys details or selling points of the game
features list
the extent to which the game circumstances change over time
Fluidity
Creating the content and the rules of the game
game design
Development software that game designer use to manage art sound and code
game engine
wirithing of the dialoge text and story within the worlds
game writhing
sub category of games whit well defined methomds and appeal to players
genre
a desired results or plan that you set to achive
goals
the visual aspect of game particular the art
graphics
everything on the screen that the user will see
graphical interference
feeling like you are really in the game as really there
immersion
identifable charaters of stories that are owend by an individual or company
intelectual property
somenting that is repeated over and over
iterative
the define and ending points
Length
Maps and placements of object and challenges within those maps
level desing
does desicion making game is based only on lucky
luck of the draw
how you move earn points gain resources ect within the game
mechanics
A strong forms of protection for an itelectual proterty
Paten
A balanced game is one that is fair and each player has equal chance of wining
Play Balance
when the action of one player immediately affects at least one
Play Interaction
people who on unfinished game to find errors incositencis or other issue
Play test
Brief description and/or presentacion of a game or a game concept designed to secure fuding
Pitch
the likehood that something will happend
prodability
an early/unfinished version of the version of the game
Prototype
companies that manufacture and distributae games
publishers
ocurrens in game that players have not control over
Random
A game that allows it to be played over and over again
Replayability
The mechanics enforce these things that you can or cannot do
Rules
legal protection for a taglie or cathphase
service mark
intendet to represent ssome part of reality
simulation