terms 1-60 Flashcards

1
Q

games which are frequently and have budgets over $ 20

A

AAA list games

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2
Q

video games made to resemble board games or board

games made resemble video games

A

Convergence

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3
Q

the very first builds is shared whith testers

A

Alpha

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4
Q

parts of your game

A

componest

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5
Q

whether the game is easy to play or requiers more experience

A

Depth

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6
Q

provides an overview of the game and its learning goals

A

Design Documents

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7
Q

law that protects creation

A

copyringh

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8
Q

a game that has no connection or nothing to do with the wolrd

A

Abstrac

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9
Q

when a player is presented whit to many choices or decisions

A

Analysis

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10
Q

represents the player in the game (or a sprite)

A

Avatar

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11
Q

probability distribution where some cuents are more likely to occur

A

Bell curve

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12
Q

making choices that will affect the rest your game play

A

Decision Making

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13
Q

result like play action being put into motion

A

Dynamics

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14
Q

movie inserted into the video game

A

cinematic

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15
Q

Easy to learn and easy to play yet not always easy to master

A

Accessibility

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16
Q

Middle man betwen the creator and the publisher

A

Agent

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17
Q

When a player is not actually partipating

A

Downtime

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18
Q

the profession of the character that says what he or she can and cannot do

A

Character class

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19
Q

A game played to relax

A

Casual game

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20
Q

very close to final desing but still being tested

A

Beta

21
Q

the keys details or selling points of the game

A

features list

22
Q

the extent to which the game circumstances change over time

A

Fluidity

23
Q

Creating the content and the rules of the game

A

game design

24
Q

Development software that game designer use to manage art sound and code

A

game engine

25
Q

wirithing of the dialoge text and story within the worlds

A

game writhing

26
Q

sub category of games whit well defined methomds and appeal to players

A

genre

27
Q

a desired results or plan that you set to achive

A

goals

28
Q

the visual aspect of game particular the art

A

graphics

29
Q

everything on the screen that the user will see

A

graphical interference

30
Q

feeling like you are really in the game as really there

A

immersion

31
Q

identifable charaters of stories that are owend by an individual or company

A

intelectual property

32
Q

somenting that is repeated over and over

A

iterative

33
Q

the define and ending points

A

Length

34
Q

Maps and placements of object and challenges within those maps

A

level desing

35
Q

does desicion making game is based only on lucky

A

luck of the draw

36
Q

how you move earn points gain resources ect within the game

A

mechanics

37
Q

A strong forms of protection for an itelectual proterty

A

Paten

38
Q

A balanced game is one that is fair and each player has equal chance of wining

A

Play Balance

39
Q

when the action of one player immediately affects at least one

A

Play Interaction

40
Q

people who on unfinished game to find errors incositencis or other issue

A

Play test

41
Q

Brief description and/or presentacion of a game or a game concept designed to secure fuding

A

Pitch

42
Q

the likehood that something will happend

A

prodability

43
Q

an early/unfinished version of the version of the game

A

Prototype

44
Q

companies that manufacture and distributae games

A

publishers

45
Q

ocurrens in game that players have not control over

A

Random

46
Q

A game that allows it to be played over and over again

A

Replayability

47
Q

The mechanics enforce these things that you can or cannot do

A

Rules

48
Q

legal protection for a taglie or cathphase

A

service mark

49
Q

intendet to represent ssome part of reality

A

simulation