terms 1-60 Flashcards
results like play actions being put into motion
dynamics
movie inserted into the video game
cinematic
easy to learn and easy to play, yet not always easy to master
accessibility
middleman between the creator and the publisher
agent
when a player is not actually participating
downtime
the proffesion of the character that says what he or she can and cannot do
character class
a game played to relax not to beat or win
casual game
very close to final design but still being tested
beta
writing of a dialogue, text, and story within the words
game writing
sub category of games with well defined methods and appeal to players
genre
a desired result or plan that you set to achieve
goals
The defined starting and ending points.
length
Maps and placements of objects and challenges within those maps
level design
Does not require decision making, game is based only on luck
luck of the draw
How you move, earn points, gain resources, etc. within the game.
mechanics
Everything on the screen that the user will see.
graphic interface
Feeling like you are really in the game as though you are really there.
immersion
Identifiable characters or stories that are owned by an individual or company.
intellectual property
Something that is repeated over and over.
iterative
The key details or selling points of the game
features list
The extent to which the game circumstances change over time.
fluidity
Creating the content and the rules of the game.
game design
Development software that game designers use to manage art, sound, and code.
game engine
When a player is presented with too many choices or decisions
analysis paralysis