terms 1-60 Flashcards
When a player is not acually participating
Downtime
The proffession of the character that says what he or she can or cannot do
Character Class
A game played to relax not to beat or win
Casual Game
very close to final design but still being tested
Beta
whether the game is easy to play or requires more experiance
Depth
provides an overview of the game and its learning goals
Design Document
laws that protects creation
Copyright
A game that has no connection or nothing to do with the real world
Abstract
When a player is presented with too many choices or decisions
Analysis Paralysis
represents the player in the game. (or sprite)
Avatar
Probability disruption where some events are more likely to occur than others
Bell Curve
making choices that will affect the rest of your game play.
Decision making
results like play actions being put into motion
Dynamics
movie inserted into the video game
Cinematic
easy to learn and easy to play, yet not always easy to master
Accessibility
middleman between the creator and the publisher
Agent
when a player is not actually participating
Downtime
the proffession of the character that says what he or she can or cannot do
Character Class
a game played to relax not to beat or win
Casual Game
very close to final design but still being tested
Beta
the key details or selling points of the game
Features List
the extent to which the game circumstances change overtime
Fluidity
creating the content and the rules of the game
Game Design
development software that game designers use to manage art, sound, and code
Game Engine