terms 1-60 Flashcards
When a player is not acually participating
Downtime
The proffession of the character that says what he or she can or cannot do
Character Class
A game played to relax not to beat or win
Casual Game
very close to final design but still being tested
Beta
whether the game is easy to play or requires more experiance
Depth
provides an overview of the game and its learning goals
Design Document
laws that protects creation
Copyright
A game that has no connection or nothing to do with the real world
Abstract
When a player is presented with too many choices or decisions
Analysis Paralysis
represents the player in the game. (or sprite)
Avatar
Probability disruption where some events are more likely to occur than others
Bell Curve
making choices that will affect the rest of your game play.
Decision making
results like play actions being put into motion
Dynamics
movie inserted into the video game
Cinematic
easy to learn and easy to play, yet not always easy to master
Accessibility
middleman between the creator and the publisher
Agent
when a player is not actually participating
Downtime
the proffession of the character that says what he or she can or cannot do
Character Class
a game played to relax not to beat or win
Casual Game
very close to final design but still being tested
Beta
the key details or selling points of the game
Features List
the extent to which the game circumstances change overtime
Fluidity
creating the content and the rules of the game
Game Design
development software that game designers use to manage art, sound, and code
Game Engine
writing of the dialogue, text and story within the worlds
Game writing
sub category of games with well defined methods and appeal to players.
Genre
A desired results or plan that you set to achieve
Goals
The visual aspects of a game, particularly the art.
Graphics
Everything on the screen that the user will see
Graphical Interface
Feeling like you are really in the game as though you are really there
Immersion
Identifiable characters or stories that are owned by an individual or company
intellectual property
something that is repeated over and over
Iterative
The defined starting and ending points
Length
maps and placements of objects and challenges
Level design
does not require decision making, game is based only on luck
luck of the draw
how you move, earn points, gain recorces, etc. within the game
mechanics
A strong form of protection for an intellectual property.
Patent
A balanced game is one that is fair and each player has an equal chance of winning
Play balance
When the action of one player immediantly affects at least one other players situation
Player interaction
People who play an unfinished game to fin errors, inconsistencies, or other issues.
Play testers
Brief description and/or presentation of a game or a game concept designed to secure funding
Pitch
the likehood that something will happen
probability
an early/unfinished version of the game
protype
companies that manufactured and distribute games
publishers
occurrences in a game that players have no control over
random
a game that allows it to be played over and over again.
replayability
the mechanics enforce these things that you can or cannot do.
rules
legal protection for a tag line or catch phrase.
service mark
intended to represent some part of reality.
simulation
the look and feel of the game from its design.
space
stradegy that involves your long range plan
strategic
collection of game mechanics that produce a given outcome
system
creation of rules and patterns in the game
system design
story or history that the game is trying to represent
theme
form of intellectual property that applies to titles and names
trademark
whether or not a game reveals its secrets
Transparency
How the player receives information and how the player interacts with the game
User interface
The extent to which the game arrangements are not subject to the changes caused by other players
Volatility
Creation of the overall backstory, setting, and theme of the game
World Design
Situation where one player can only gain by taking away from another player
Zero sum