Terms 1-60 Flashcards

1
Q

when a player is presented with too many choices or decisions.

A

Analysis Paralysis

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2
Q

represents the player in the game (or a sprite).

A

Avatar

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3
Q

probability distribution where some events are more likely to occur than others.

A

Bell Curve

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4
Q

making choices that will affect the rest of your game play

A

Decision Making

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5
Q

games which are advertised frequently and have budgets over $20 million.

A

AAA List Games

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6
Q

video games made to resemble board games and vice versa

A

Convergence

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7
Q

very first build that is shared with testers

A

Alpha

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8
Q

parts of your game

A

Components

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9
Q

whether the game is easy to play or requires more experience

A

Depth

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10
Q

provides an overview of the game and its learning goals

A

Design Document

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11
Q

law that protects creation

A

Copyright

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12
Q

a game that has no connection or nothing to do with the real world

A

Abstract

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13
Q

results like play actions being put into motion

A

Dynamics

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14
Q

movie inserted into video game

A

Cinematic

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15
Q

easy to learn and easy to play, yet not always easy to master

A

Accessibility

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16
Q

middleman between the creator and the publisher

A

Agent

17
Q

when a player is not actually participating

A

Downtime

18
Q

the profession of the character that says that he or she can or cannot do

A

Character Class

19
Q

a game played to relax not to beat or win

A

Causal Game

20
Q

very close to final design but still being tested

A

Beta

21
Q

the key details or selling points of the game

A

features list

22
Q

the extent to which the game circumstances change over time

A

fluidity

23
Q

creating the content and the rules of the game

A

game design

24
Q

development software that game designers use to manage art, sound, and code

A

game engine

25
Q

writing of the dialogue, text, and story within the worlds

A

game writing

26
Q

sub category of games with well defined methods and appeal to players

A

genre

27
Q

a desired result or plan that you set to achieve

A

goals

28
Q

the visual aspects of a game, particularly the art

A

graphics

29
Q

everything on the screen that the user can see

A

graphical interface

30
Q

feeling like you are really in the game as though you are really there

A

immersion

31
Q

identifiable characters or stories that are owned by an individual or company

A

intellectual property

32
Q

something that is repeated over and over

A

iterative

33
Q

the defined starting and ending points

A

length

34
Q

maps and placements of objects and challenges within those maps

A

level design

35
Q

does not require decision making, game is based only on luck

A

luck of the draw

36
Q

how you move, earn points, gain resources, etc. within the game

A

mechanics

37
Q

a strong form of protection for an intellectual property

A

patent

38
Q

a balanced game is one that is fair and everybody has an equal chance to win

A

play balance

39
Q

when the action of one player immediately affects at least one other players situation

A

player interaction