Terms 1-60 Flashcards
when a player is presented with too many choices or decisions.
Analysis Paralysis
represents the player in the game (or a sprite).
Avatar
probability distribution where some events are more likely to occur than others.
Bell Curve
making choices that will affect the rest of your game play
Decision Making
games which are advertised frequently and have budgets over $20 million.
AAA List Games
video games made to resemble board games and vice versa
Convergence
very first build that is shared with testers
Alpha
parts of your game
Components
whether the game is easy to play or requires more experience
Depth
provides an overview of the game and its learning goals
Design Document
law that protects creation
Copyright
a game that has no connection or nothing to do with the real world
Abstract
results like play actions being put into motion
Dynamics
movie inserted into video game
Cinematic
easy to learn and easy to play, yet not always easy to master
Accessibility