Terms 1-60 Flashcards
games which are advertised frequently and have budgets over $20
AAA List Games
video games made to resemble board games or board games made to resemble video games
Convergence
the very first build that is shared with testers
Alpha
parts of your game
Components
Whether the game is easy to play or requires more experience
Depth
provides an overview of the game and its learning goals
Design document
Law that protects creation
Copyright
A game that had no conection to or with the real world
Abstract
When a player is presented with too many choices or decisions.
Analysis Paralysis
Represents the player in the game (or a sprite).
Avatar
Probability distribution where some events are more likely to occur than others
bell curve
Making choices that will affect the rest of your game play.
Decision making
Results like play actions being put into motion
Dynamics
Movie inserted into the video game
Cinimatic
Easy to learn and easy to play, yet not always easy to master
Accessibility
Middleman between the creator and the publisher
Agent
When a player is not actually participating.
Downtime
The profession of the character that says what he or she can and cannot do.
Character Class
A game played to relax not to beat or win.
Casual Game
Very close to final design but still being tested.
Beta
everything the user sees
graphical interface
feeling like you are in the game
immersion
identifiable characters or stories owned by an individual or company
intellectual-property
something repeated over and over
interative
The defined starting and ending points
Length
Maps and placements of objects and challenges within those maps
Level Design
Does not require decision making, the game is based only on luck.
Luck of the Draw
How you move, earn points, gain resources, etc. within the game.
Mechanics
Brief description and/or presentation of a game or a game concept designed to secure funding
Pitch
The likelihood that something will happen
Probability
An early/unfinished version of the game
Prototype
Companies that manufacture and distribute games.
Publishers
Occurrences in a game that players have no control over.
Random
A strategy that involves your long range plan
Strategic
Collection of game mechanics that produce a given outcome.
System
Creation of rules and patterns in the game
System Design
Story or history that the game is trying to represent.
Theme
Form of intellectual property that applies to titles and names.
Trademark