Terms 1-60 Flashcards

1
Q

games which are advertised frequently and have budgets over $20

A

AAA List Games

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2
Q

video games made to resemble board games or board games made to resemble video games

A

Convergence

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3
Q

the very first build that is shared with testers

A

Alpha

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4
Q

parts of your game

A

Components

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5
Q

Whether the game is easy to play or requires more experience

A

Depth

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6
Q

provides an overview of the game and its learning goals

A

Design document

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7
Q

Law that protects creation

A

Copyright

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8
Q

A game that had no conection to or with the real world

A

Abstract

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9
Q

When a player is presented with too many choices or decisions.

A

Analysis Paralysis

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10
Q

Represents the player in the game (or a sprite).

A

Avatar

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11
Q

Probability distribution where some events are more likely to occur than others

A

bell curve

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12
Q

Making choices that will affect the rest of your game play.

A

Decision making

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13
Q

Results like play actions being put into motion

A

Dynamics

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14
Q

Movie inserted into the video game

A

Cinimatic

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15
Q

Easy to learn and easy to play, yet not always easy to master

A

Accessibility

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16
Q

Middleman between the creator and the publisher

A

Agent

17
Q

When a player is not actually participating.

A

Downtime

18
Q

The profession of the character that says what he or she can and cannot do.

A

Character Class

19
Q

A game played to relax not to beat or win.

A

Casual Game

20
Q

Very close to final design but still being tested.

A

Beta

21
Q

everything the user sees

A

graphical interface

22
Q

feeling like you are in the game

A

immersion

23
Q

identifiable characters or stories owned by an individual or company

A

intellectual-property

24
Q

something repeated over and over

A

interative

25
Q

The defined starting and ending points

A

Length

26
Q

Maps and placements of objects and challenges within those maps

A

Level Design

27
Q

Does not require decision making, the game is based only on luck.

A

Luck of the Draw

28
Q

How you move, earn points, gain resources, etc. within the game.

A

Mechanics

29
Q

Brief description and/or presentation of a game or a game concept designed to secure funding

A

Pitch

30
Q

The likelihood that something will happen

A

Probability

31
Q

An early/unfinished version of the game

A

Prototype

32
Q

Companies that manufacture and distribute games.

A

Publishers

33
Q

Occurrences in a game that players have no control over.

A

Random

34
Q

A strategy that involves your long range plan

A

Strategic

35
Q

Collection of game mechanics that produce a given outcome.

A

System

36
Q

Creation of rules and patterns in the game

A

System Design

37
Q

Story or history that the game is trying to represent.

A

Theme

38
Q

Form of intellectual property that applies to titles and names.

A

Trademark