terms 1-60 Flashcards
games that are advertised frequently and have budgets over 20$ million.
AAA list games
Video games made to resemble board games and vice versa.
convergence
Very build that is shared with testers.
Alpha
Parts of your game.
components
when a player is presented with too many choices or decisions
Analysis paralysis
represents the player in a game (or a sprite)
Avatar
Probability distribution where some events are more likey to occur than others
Bell curve
making choices that will affect the rest of the game play
Decison making
Results like actions being put into motion
Dynamics
Movie inserted into a video game
Cinematic
Easy to learn and easy to play but not easy to master
accessibillity
middle man bettween the creator and the publisher
Agent
The key details or selling points of a game.
Features list
The extent to which the game circumstances change over time.
fluidity
creating the content and the rules of the game.
Game design
Development software that game designers use to manage art, sound, and code.
Game engine
Everything on the screen that the user will see.
Graphical interface
Feeling like you are really in the game as though you are really there
Immersion
Identifiable charter or stories that are owned by a person or a company
Intellectual property
something that is repeated over and over
Iterative
A strong form of protection for an interictal property
Patent
A balanced game is one that is fair and each player has an equal chance of winning
Play balance
when the action of one player immediately affects at least one other player’s situation
Player interaction
people who play an unfinished game to find errors inconsistencies or other issues
playtesters
whether the game is easy to play or requires more experience.
depth
provides an overview of the game and its learning goals.
design document
Law that protects creation
copyright
A game that has no connection to the real world
abstract
When a player is not actually participating
downtime
a game that is played to relax not to beat or win
casual game
The profession of the character says that he or she can and cannot do.
character class
very close to the final design but still being tested
Beta
writing of the dialogue text and the story within the worlds
game writing
subcategory of games with well-defined methods and appeal to players.
genre
a desired result or plane that you set to achieve.
goals
The casual aspect of a game particularly the art
graphics
the defined starting points and ending points
length
maps and placements of objects and challenges within those maps.
level design
does not require decision-making game is based only on luck
luck of the draw
how you move to earn points gain resources etc. within a game
mechanics
A strategy that involved your long-range plan
Strategic
collection of game mechanics that produce a given outcome.
system
creation of rules and patterns in the game.
system design
story or history that the game is trying to represent
theme
form of intellectual property that applies to titles and names
Trademark
brief description and or presentation or a game concept designed to secure funding.
Pitch
The likelihood that something will happen
probability
An unfinished version of the game
prototype
companies that distribute games
publishers
occurrences in a game that players have no control over.
random