terms 1-60 Flashcards

1
Q

games that are advertised frequently and have budgets over 20$ million.

A

AAA list games

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2
Q

Video games made to resemble board games and vice versa.

A

convergence

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3
Q

Very build that is shared with testers.

A

Alpha

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4
Q

Parts of your game.

A

components

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5
Q

when a player is presented with too many choices or decisions

A

Analysis paralysis

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6
Q

represents the player in a game (or a sprite)

A

Avatar

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7
Q

Probability distribution where some events are more likey to occur than others

A

Bell curve

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8
Q

making choices that will affect the rest of the game play

A

Decison making

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9
Q

Results like actions being put into motion

A

Dynamics

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10
Q

Movie inserted into a video game

A

Cinematic

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11
Q

Easy to learn and easy to play but not easy to master

A

accessibillity

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12
Q

middle man bettween the creator and the publisher

A

Agent

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13
Q

The key details or selling points of a game.

A

Features list

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14
Q

The extent to which the game circumstances change over time.

A

fluidity

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15
Q

creating the content and the rules of the game.

A

Game design

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16
Q

Development software that game designers use to manage art, sound, and code.

A

Game engine

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17
Q

Everything on the screen that the user will see.

A

Graphical interface

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18
Q

Feeling like you are really in the game as though you are really there

A

Immersion

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19
Q

Identifiable charter or stories that are owned by a person or a company

A

Intellectual property

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20
Q

something that is repeated over and over

A

Iterative

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21
Q

A strong form of protection for an interictal property

A

Patent

22
Q

A balanced game is one that is fair and each player has an equal chance of winning

A

Play balance

23
Q

when the action of one player immediately affects at least one other player’s situation

A

Player interaction

24
Q

people who play an unfinished game to find errors inconsistencies or other issues

A

playtesters

25
Q

whether the game is easy to play or requires more experience.

A

depth

26
Q

provides an overview of the game and its learning goals.

A

design document

27
Q

Law that protects creation

A

copyright

28
Q

A game that has no connection to the real world

A

abstract

29
Q

When a player is not actually participating

A

downtime

30
Q

a game that is played to relax not to beat or win

A

casual game

31
Q

The profession of the character says that he or she can and cannot do.

A

character class

32
Q

very close to the final design but still being tested

A

Beta

33
Q

writing of the dialogue text and the story within the worlds

A

game writing

34
Q

subcategory of games with well-defined methods and appeal to players.

A

genre

35
Q

a desired result or plane that you set to achieve.

A

goals

36
Q

The casual aspect of a game particularly the art

A

graphics

37
Q

the defined starting points and ending points

A

length

38
Q

maps and placements of objects and challenges within those maps.

A

level design

39
Q

does not require decision-making game is based only on luck

A

luck of the draw

40
Q

how you move to earn points gain resources etc. within a game

A

mechanics

41
Q

A strategy that involved your long-range plan

A

Strategic

42
Q

collection of game mechanics that produce a given outcome.

A

system

43
Q

creation of rules and patterns in the game.

A

system design

44
Q

story or history that the game is trying to represent

A

theme

45
Q

form of intellectual property that applies to titles and names

A

Trademark

46
Q

brief description and or presentation or a game concept designed to secure funding.

A

Pitch

47
Q

The likelihood that something will happen

A

probability

48
Q

An unfinished version of the game

A

prototype

49
Q

companies that distribute games

A

publishers

50
Q

occurrences in a game that players have no control over.

A

random