terms 1-60 Flashcards
AAA list games
Games which are advertised frequently and have budgets over $20
Convergence
Video games made to resemble board games or board games made to resemble video game
Alpha
The very first build that is shared with testers
Components
Parts of your game
Depth
Whether the game is easy to play or requires more experience.
Design Document
Provides an overview of the game and its learning goals.
Copyright
Law that protects creation.
Abstract
A game that has no connection or nothing to do with the real world.
Analysis Paralysis
When a player is presented with too many choices or decisions.
Avatar
Represents the player in the game (or a sprite).
Bell Curve
Probability distribution where some events are more likely to occur than others.
Decision Making
Making choices that will affect the rest of your game play.
Dynamics
Results like play actions being put into motion.
Cinematic
Movie inserted into the video game.
Accessibility
Easy to learn and easy to play, yet not always easy to master.
Agent
Middleman between the creator and the publisher.
Downtime
When a player is not actually participating.
Character Class
The profession of the character that says what he or she can and cannot do.
Casual Game
A game played to relax not to beat or win.
Beta
Very close to final design but still being tested.
Features List
The key details or selling points of the game.
Fluidity
The extent to which the game circumstances change over time.
Game Design
Creating the content and the rules of the game.
Game Engine
Development software that game designers use to manage art, sound, and code.