terms 1-60 Flashcards
games which are advertised frequently and have bugets over 20million.
AAA list games
video games made to resemble board games and vise versa.
convergence
very first build that is shared with testers.
alpha
parts of your game.
components
the games is easy to play or requires more experience.
depth weather
provides an overview of the game and its learning goal
design document
law that protects creation
copyright
a game that has a connection or nothing to do with the real world.
abstract
when a player is presented with to many choices or decisions
analysis paralysis
the player in the game or a sprite
avatar represents
probability distribution where some events are more likly to accur than others
bell curve
making choices that will affect the rest of your game play
decision making
results like play actions being put into motion
dynamics
movie inserted into the video game
cinematic
accessibility easy to learn and easy to play yet not always easy to
accessibility
middleman between the creator and the publisher
agent
when player is not participating
downtime
the profession of the character says and what he or she can or cannot do.
character class
a game played to relex not to win
casual game
very close to final design but still being tested
beta
the key details or selling points of the game
features list
the extent to which game circumstances change over time
fluidity
creating the content and the rules of the game
game design
developing software that game designers use to manage art sound and code
game engine
writing of the dialogue text and the words
game writing
Sub category of games with well defined methods and appeal to players.
genre
a desired result or plan that u set to achieve
goals
The visual aspects of a game, particularly the art.
graphics
Everything on the screen that the user will see
Graphical Interface
Feeling like you are really in the game as though you are really there.
Immersion
Identifiable characters or stories that are owned by an individual or company.
. Intellectual Property
Something that is repeated over and over.
Iterative
The defined starting and ending points.
lenth
Maps and placements of objects and challenges within those maps
level desighn
Does not require decision making, game is based only on luck.
Luck of the Draw
How you move, earn points, gain resources, etc. within the game.
Mechanics
A strong form of protection for an intellectual property.
Paten
A balanced game is one that is fair and each player has an equal chance of winning.
Play Balance
When the action of one player immediately affects at least one other players situation.
Player Interaction
People who play an unfinished game to find errors, inconsistencies, or other issues.
Play Testers
Brief description and/or presentation of a game or a game concept designed to secure funding.
Pitch
The likelihood that something will happen
Probability
An early/unfinished version of the game.
Prototype
Companies that manufacture and distribute games.
Publishers
Occurrences in a game that players have no control over.
Random
Strategy that involves your long range plan.
Strategic
Collection of game mechanics that produce a given outcome.
System
Creation of rules and patterns in the game.
System Design
Story or history that the game is trying to represent.
Theme
Form of intellectual property that applies to titles and name
Trademark