terms 1-60 Flashcards

1
Q

games which are advertised frequently and have bugets over 20million.

A

AAA list games

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

video games made to resemble board games and vise versa.

A

convergence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

very first build that is shared with testers.

A

alpha

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

parts of your game.

A

components

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

the games is easy to play or requires more experience.

A

depth weather

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

provides an overview of the game and its learning goal

A

design document

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

law that protects creation

A

copyright

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

a game that has a connection or nothing to do with the real world.

A

abstract

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

when a player is presented with to many choices or decisions

A

analysis paralysis

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

the player in the game or a sprite

A

avatar represents

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

probability distribution where some events are more likly to accur than others

A

bell curve

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

making choices that will affect the rest of your game play

A

decision making

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

results like play actions being put into motion

A

dynamics

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

movie inserted into the video game

A

cinematic

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

accessibility easy to learn and easy to play yet not always easy to

A

accessibility

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

middleman between the creator and the publisher

A

agent

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

when player is not participating

A

downtime

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

the profession of the character says and what he or she can or cannot do.

A

character class

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

a game played to relex not to win

A

casual game

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

very close to final design but still being tested

A

beta

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

the key details or selling points of the game

A

features list

22
Q

the extent to which game circumstances change over time

A

fluidity

23
Q

creating the content and the rules of the game

A

game design

24
Q

developing software that game designers use to manage art sound and code

A

game engine

25
Q

writing of the dialogue text and the words

A

game writing

26
Q

Sub category of games with well defined methods and appeal to players.

A

genre

27
Q

a desired result or plan that u set to achieve

A

goals

28
Q

The visual aspects of a game, particularly the art.

A

graphics

29
Q

Everything on the screen that the user will see

A

Graphical Interface

30
Q

Feeling like you are really in the game as though you are really there.

A

Immersion

31
Q

Identifiable characters or stories that are owned by an individual or company.

A

. Intellectual Property

32
Q

Something that is repeated over and over.

A

Iterative

33
Q

The defined starting and ending points.

A

lenth

34
Q

Maps and placements of objects and challenges within those maps

A

level desighn

35
Q

Does not require decision making, game is based only on luck.

A

Luck of the Draw

36
Q

How you move, earn points, gain resources, etc. within the game.

A

Mechanics

37
Q

A strong form of protection for an intellectual property.

A

Paten

38
Q

A balanced game is one that is fair and each player has an equal chance of winning.

A

Play Balance

39
Q

When the action of one player immediately affects at least one other players situation.

A

Player Interaction

40
Q

People who play an unfinished game to find errors, inconsistencies, or other issues.

A

Play Testers

41
Q

Brief description and/or presentation of a game or a game concept designed to secure funding.

A

Pitch

42
Q

The likelihood that something will happen

A

Probability

43
Q

An early/unfinished version of the game.

A

Prototype

44
Q

Companies that manufacture and distribute games.

A

Publishers

45
Q

Occurrences in a game that players have no control over.

A

Random

46
Q

Strategy that involves your long range plan.

A

Strategic

47
Q

Collection of game mechanics that produce a given outcome.

A

System

48
Q

Creation of rules and patterns in the game.

A

System Design

49
Q

Story or history that the game is trying to represent.

A

Theme

50
Q

Form of intellectual property that applies to titles and name

A

Trademark