Terms 1-60 Flashcards
A game that is advertised over and over again and have a budget over $20 million.
AAA List Games
Video games made to resemble board games or vice versa
Convergence
The very first build that is shared with teasers
Alpha
Parts of the game
Components
Whether the game is easy to play or if it requires more experience
Depth
Provides an overview of the game and it’s learning goal
Design Document
Law that protects creation
Copyright
A game that is not relevant to the real world
Abstract
When a player is presented with too many choices
Analysis Paralysis
Represents the player in the game (or a sprite)
Avatar
Probability distribution where some events are more likely to occur than others
Bell curve
Making choices that will affect the rest of the game
Decision Making
Results like play actions being put into motion
Dynamics
Movie inserted into a video game
Cinematic
Easy to learn and play but not always easy to master
Accessibility
Middleman between creator and publisher
Agent
When a player is not actually Participating
Downtime
The profession of the character that says what he or she can and cannot do
Character Class
A game played to relax not beat or win
Casual Game
Very close to final design but still being tested
Beta
The key details or selling points of the game
Features List
The extent to which the game circumstances change over time
Fluidity
Creating the content and the rules of the game
Game Design
Development software that game designers use to manage art, sound, and code
Game Engine
Writing of the dialogue, text, and story within the worlds
Game Writing
Sub category of games with well defined methods and appeal to players
Genre
A desired result or plan that you set to achieve
Goals
The visual aspects of a game, particularly the art
Graphics
Everything on the screen that the user will see.
Graphical Interface
Feeling like you are really in the game as though you are really there.
Immersion
Identifiable characters or stories that are owned by an individual or company.
Intellectual Property
Something that is repeated over and over.
Iterative
The define starting and ending points.
Length
Maps and placements of objects and challenges within those maps.
Level Design
Does not require decision making, game is based only on luck.
Luck of the draw
How you move, earn points, gain resources, etc. within the game.
Mechanics
A strong form of protection far an intellectual property.
Patent
A balanced game is one that is fair and each player has an equal chance of winning.
Play balance
When the action of the one player immediatly affects atleast one other player’s situation
Player Interation
People who play an unfinished game to find errors, inconsistences, or other issues
Player testers
Brief description &/or presentation of a game or a game concept designed to secure funding.
Pitch
The likelihood that something will happen
Probability
An early/ unfinished version of the game
Prototype
Companies that manufacture & distribute games
Publishers
Occurrences in a game that players have no control over
Random
Strategy that involves your long range plan
Strategic
Collection of game mechanics that produce a given outcome
System
Creation of rules and patterns in the game
System Design
Story or history that the game is trying to represent
Theme
Form of intellectual property that applies to titles and names
Trademark
Whether or not a game reveals its secrets.
Transparency
How the player receives information and how the player interacts with the game.
User Interface Design
The extent to which the game arrangements are not subject to the changes caused by other players.
Volatility
Creation of the overall backstory, setting, and theme of the game.
World Design
Situation where one player can only gain by taking away from another player.
Zero Sum
A game that allows it to be played over and over again.
Replayability
The mechanics enforce these things that you can or cannot do.
Rules
Legal protection for a tagline or catchphrase.
Service Mark
Intended to represent some part of reality
Simulation
The look and feel of the game from its design.
Space