Terms 1-60 Flashcards

1
Q

Games which are frequently advertised and have budgets of over $20 million

A

AAA List Games

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2
Q

Video Games made to resemble Board Games and Board Games made to resemble Video Games

A

Convergence

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3
Q

First build that is shared with testers

A

Alpha

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4
Q

Parts of your game

A

Components

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5
Q

Whether the game is easy to play or requires more experience

A

Depth

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6
Q

Provides an overview of the game and its learning goals

A

Design Document

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7
Q

Law that protects creation

A

Copyright

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8
Q

A game that has no connection or nothing to do with the real world

A

Abstract

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9
Q

When a player is presented with too many choices or decisions

A

Analysis Paralysis

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10
Q

Represents the player in the game (or a sprite).

A

Avatar

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11
Q

Probability distribution where some events are more likely to occur than others.

A

Bell Curve

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12
Q

Making choices that will affect the rest of your game play.

A

Decision Making

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13
Q

Results like play actions being put into motion

A

Dynamics

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14
Q

A Movie inserted into the video game

A

Cinematic

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15
Q

Easy to learn and easy to play but not always easy to master

A

Accessibility

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16
Q

Middleman between the creator and the publisher

A

Agent

17
Q

When a player is not actually participating.

A

Downtime

18
Q

The profession of the character that says what he or she can and cannot do.

A

Character Class

19
Q

A game played to relax not to beat or win.

A

Casual Game

20
Q

Very close to final design but still being tested.

A

Beta

21
Q

The key details or selling points of the game.

A

Features List

22
Q

The extent to which the game circumstances change over time.

A

Fluidity

23
Q

Creating the content and the rules of the game.

A

Game Design

24
Q

Development software that game designers use to make art, sound, and code.

A

Game Engine

25
Q

Writing of the dialogue, text, and story within the worlds

A

Game Writing

26
Q

Sub category of games with well defined methods and appeal to players.

A

Genre

27
Q

A desired result or plan that you set to achieve.

A

Goals

28
Q

The visual aspects of a game, particularly the art.

A

Graphics

29
Q

Everything on the screen that the user will see.

A

Graphical Interface

30
Q

Feeling like you are really in the game as though you are really there.

A

Immersion

31
Q

Identifiable characters or stories that are owned by an individual or company.

A

Intellectual Property

32
Q

Something that is repeated over and over.

A

Iterative

33
Q

The defined starting and ending points.

A

Length

34
Q

Maps and Placements of objects and challenges within those maps.

A

Level Design

35
Q

Does not require decision making, based only on luck.

A

Luck of the Draw