terms 1-60 Flashcards
AAA game
advertised frequently and have budgets over 20 million
convergence
games made to resemble a bordgame
alpha
the very first build of a game shared with testers
components
parts of a game
depth
easy or not it requires experience
design document
provides an overview
copyright
law that protects creation
abstract
a game that has nothing to do with the real world
analysis paralysis
when a player is presented with too many choices
avatar
a character that represents the player
bell curve
probability distributation where some events are more likely than others
decision makeing
choices that effect the rest of the game
dynamics
results like play actions being put into motion
cinematics
movie inserted into the video game
accessibility
easy to learn and play, not easy to master
agent
middle man between the creator and the publisher
dynamics
things like play actions being put into motion
cinematics
movie put into the game
acceessibillity
easy to learn and play
agent
someone whos the middle man betwene the creator and the publisher
features list
the details and selling points of a game
fluidity
game curcumstances change
Game design
content and rules of the game
game engine
the thing used to make the sound, graphics, and art
game writing
writing of the dialogue text, and story within the worlds
genre
sub category of games with well defined methods and appeal to players
goals
A desire or result that you want to achieve
graphics
the visual aspects of a game
graphical interface
everything on the screen that the user will see
immersion
feeling like you are really in the game as though you are really there
intellectual property
storys or characters that are owned by a company
iterative
something thats repeated over and over
length
the defined starting and ending points
level design
maps and placement of objects and challenges within those maps
luck of the draw
dose not require decision makeing, game is based only on luck
mechanics
how you move.earn points, gain resoursces, ect. within the game
Patent
A strong form of protection for an intellectual property.
Play Balance
A balanced game is one that is fair and each player has an equal chance of winning.
Player Interaction
When the action of one player immediately affects at least one other players
Play Testers
People who play an unfinished game to find errors, inconsistencies, or other issues.
pitch
Brief description and/or presentation of a game or a game concept designed to secure
probability
The likelihood that something will happen
prototype
An early/unfinished version of the game
publishers
Companies that manufacture and distribute games.
random
Occurrences in a game that players have no control over.
replayability
A game that allows it to be played over and over again
rules
The mechanics enforce these things that you can or cannot do.
service mark
Legal protection for a tagline or catchphrase.
simulation
Intended to represent some part of reality.
space
The look and feel of the game from its design.
strategic
Strategy that involves your long range plan
system
Collection of game mechanics that produce a given outcome.
system design
Creation of rules and patterns in the game
theme
Story or history that the game is trying to represent.
trademark
Form of intellectual property that applies to titles and names
transparency
Whether or not a game reveals its secrets.
user interface design
How the player receives information and how the player interacts with the game
volatility
The extent to which the game arrangements are not subject to the changes caused by other players.
world design
Creation of the overall backstory, setting, and theme of the game
zero sum
Situation where one player can only gain by taking away from another player