terms 1-60 Flashcards
What games are advertised frequently and have budgets over $20?
AAA list games
Video games made to resemble board games or board games made to resemble video games.
Convergence
The very first build that is shared video games.
Alpha
Parts of your game.
Components
Wheather the game is easy to play or requires more experience.
Depth
Provides an overview of the game and it’s leaning goals.
Design document
Law that protects creation
copyright
A game that has no connection or something to do with the real world.
Abstract
When a player is presented with too many choices or decisions.
Analysis Paralysis
Represents the player in the game
Avatar
Probability distribution where some events are more likely to occur than others.
Bell curve
Making choices that will affect the rest of your game play
Decision making
Results like play actions being put into action.
Dynamics
Movie inserted into the video game.
Cinematic
Easy to learn and easy to play, yet not always easy to master.
Accessibility
Middleman between the creator
Agent
When a player is not actually participating.
Downtime
The profession of the character that says what he or she can or cannot do.
Character class
A game played to relax not to win
Casual game
Very close to final design but still being tested
Beta
The key details or selling points of the game
Features List
the extent to which the game circumstances change over time
fluidity
creating the content and rules of the game
Game design
development software that game designers use to manage art, sound, and code
Game Engine
Writing of the dialogue,text,and story within the worlds
Game Writing
Sub category of games with well defined methods and appeal to players
Genre
A desired result or plan that you set to achieve
Goals
The visual aspects of a game, particularly the art
Graphics
Everything on the screen that the user will see
Graphical interface
Feeling like you are really in the game as though you really are
Immersion
Identifiable characters or stories that are owned by an individual or company
Intellectual
Something that is repeated over and over
Iterative
The defined starting and ending points.
Length
Maps and placements of objects and challenges within those maps
Level design
Does not require decision making, game is based only on luck.
Luck of the draw
How you move, earn points, gain resourses,etc within the game
Mechanics
A strong form of protection for an intellectual property.
Patent
A balanced game is one that is fair and each player has an equal chance of winning.
Play balance
When the action of one player immediately affects at least one other players situation
Player interaction
people who play an unfinished game to find errors, inconsistencies or other issues.
play testers
brief description and presentation of a game or a game concept designed to secure finding
Pitch
likelihood that something will happen
Probability
early unfinished version of the game
Prototype
companies that manufacturer and distribute games
Publishers
Occurrences in a game that players have no control over
Random
strategy that involves your long range plane
Strategic
Collection of game mechanics that produce a given outcome
System
Creation of rules and patterns in the game
System design
Story or history that the game is trying to represent
Theme
Form of intellectual property that applies to titles and names.
Trademark
Whether or not a game reveals its secrets
Transparecy
How the player recieves information and how the player interacts within the game
User Interface design
The extent to which the game arrangements are not the subject to the changes caused by the other players
Volatility
Creation of the overall backstory,setting and theme of the game
World design
Situation where one player can only gain by taking away from another player
Zero sum