terms 1-60 Flashcards

1
Q

What games are advertised frequently and have budgets over $20?

A

AAA list games

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Video games made to resemble board games or board games made to resemble video games.

A

Convergence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

The very first build that is shared video games.

A

Alpha

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Parts of your game.

A

Components

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Wheather the game is easy to play or requires more experience.

A

Depth

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Provides an overview of the game and it’s leaning goals.

A

Design document

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Law that protects creation

A

copyright

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

A game that has no connection or something to do with the real world.

A

Abstract

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

When a player is presented with too many choices or decisions.

A

Analysis Paralysis

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Represents the player in the game

A

Avatar

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Probability distribution where some events are more likely to occur than others.

A

Bell curve

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Making choices that will affect the rest of your game play

A

Decision making

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Results like play actions being put into action.

A

Dynamics

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Movie inserted into the video game.

A

Cinematic

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Easy to learn and easy to play, yet not always easy to master.

A

Accessibility

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Middleman between the creator

A

Agent

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

When a player is not actually participating.

A

Downtime

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

The profession of the character that says what he or she can or cannot do.

A

Character class

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

A game played to relax not to win

A

Casual game

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Very close to final design but still being tested

A

Beta

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

The key details or selling points of the game

A

Features List

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

the extent to which the game circumstances change over time

A

fluidity

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

creating the content and rules of the game

A

Game design

24
Q

development software that game designers use to manage art, sound, and code

A

Game Engine

25
Q

Writing of the dialogue,text,and story within the worlds

A

Game Writing

26
Q

Sub category of games with well defined methods and appeal to players

A

Genre

27
Q

A desired result or plan that you set to achieve

A

Goals

28
Q

The visual aspects of a game, particularly the art

A

Graphics

29
Q

Everything on the screen that the user will see

A

Graphical interface

30
Q

Feeling like you are really in the game as though you really are

A

Immersion

31
Q

Identifiable characters or stories that are owned by an individual or company

A

Intellectual

32
Q

Something that is repeated over and over

A

Iterative

33
Q

The defined starting and ending points.

A

Length

34
Q

Maps and placements of objects and challenges within those maps

A

Level design

35
Q

Does not require decision making, game is based only on luck.

A

Luck of the draw

36
Q

How you move, earn points, gain resourses,etc within the game

A

Mechanics

37
Q

A strong form of protection for an intellectual property.

A

Patent

38
Q

A balanced game is one that is fair and each player has an equal chance of winning.

A

Play balance

39
Q

When the action of one player immediately affects at least one other players situation

A

Player interaction

40
Q

people who play an unfinished game to find errors, inconsistencies or other issues.

A

play testers

41
Q

brief description and presentation of a game or a game concept designed to secure finding

A

Pitch

42
Q

likelihood that something will happen

A

Probability

43
Q

early unfinished version of the game

A

Prototype

44
Q

companies that manufacturer and distribute games

A

Publishers

45
Q

Occurrences in a game that players have no control over

A

Random

46
Q

strategy that involves your long range plane

A

Strategic

47
Q

Collection of game mechanics that produce a given outcome

A

System

48
Q

Creation of rules and patterns in the game

A

System design

49
Q

Story or history that the game is trying to represent

A

Theme

50
Q

Form of intellectual property that applies to titles and names.

A

Trademark

51
Q

Whether or not a game reveals its secrets

A

Transparecy

52
Q

How the player recieves information and how the player interacts within the game

A

User Interface design

53
Q

The extent to which the game arrangements are not the subject to the changes caused by the other players

A

Volatility

54
Q

Creation of the overall backstory,setting and theme of the game

A

World design

55
Q

Situation where one player can only gain by taking away from another player

A

Zero sum