Terms 1-60 Flashcards
Games which are advertised frequently and have budgets over 20 million
AAA List games
video games made to resemble board games and vice versa
convergence
very first build that is shared with testers
Alpha
parts of your game
Components
Whether the game is easy to play or requires more experience
Depths
Provides an overview of the game and it’s learning goals
Design Documents
Law that protects creation
Copyright
A game that has no connections or nothing to do with the real world
Abstract
When a player is presented with to many choices or decisions
Analysis paralysis
Represents the player in the game
Avatar
Probability distribution where some events are more likely to occur than others
Bell curve
Making choices that will affect the rest of your gameplay
Decision making
Results like play actions being out into the moon
Dynamics
Movie inserted into the video game
Cinematic
Easy to learn and easy to play, yet not always easy to master
Accessibility
Middleman between the creator and the publisher
Agent
When a player is not not actually participating
Downtime
The profession of the character that says what he or she can and can not do
Character class
A game played to relax not to beat or win
Casual game
very close to final design but still being tested
Beta
The key details or selling points of the game
Features list
The extent to which the game circumstances change over time
Fluidity
Creating the content and the rules of the game
Game design
Development software that game designers use to manage art,sound and code
Game engine
The defined starting and ending points
Length
Maps and placements of objects and challenges within those maps
Level Design
Does not require decision making game is based only on luck
Luck of the Draw
How you move, earn points, gain resources, etc. Within the game
Mechanics
writing of the dialogue,text and story within the words
game writing
sub category of games with well defined methods and appeal to players
genre
a desired result or plan that you set to achieve
goals
The visual aspects of a game particularly the art
Graphics
everything on the screen that the user will see
graphical interface
feeling like you are really in the game as though you are really there
immersion
identifiable charter or stories that are owned by a person or a company
intellectual property
something that is repeated over and over
iterative
A strong form of protection for an intellectual property
patent
A balanced game is one that is fair and each player has an equal chance of winning
play ballance
when the action of one player immediately affects at least one other players situation
player interaction
people who play an unfinished game to find errors ,inconsistencies or other.
Play testers
Brief description and/or presentation of a game or a game concept designed to secure funding.
Pitch
The likelihood that something will happen.
Probability
An early/unfinished version of the game.
Prototype
Companies that manufacture and distribute games.
Publishers
Occurrences in a game that players have no control over.
Random
A game that allows it to be played over and over again.
Replayability
The mechanics enforce these things that you can or cannot do.
Rules
Legal protection for a tagline or catchphrase.
Service Mark
Intended to represent some part of reality.
Simulation
The look and feel of the game from its design.
Space
collection of game mechanics that produce a given outcome
System
strategy that involves your long range plan
strategy
Creation of rules and patterns in the game.
System Design
Story or history that the game is trying to represent.
Theme
Form of intellectual property that applies to titles and names.
Trademark
Whether or not a game reveals its secrets.
Transparency
How the player receives information and how the player interacts with the game.
User Interface Design
The extent to which the game arrangements are not subject to the changes caused by other players.
Volatility
Creation of the overall backstory, setting, and theme of the game
World Design
Situation where one player can only gain by taking away from another player.
Zero Sum