terms 1-60 Flashcards
games which are advertised frequently and have budgets over $20 million
AAA list games
video games made to resemble board games and vice versa
convergence
very first build that is shared with testers
alpha
parts of your game
components
wether or not the game is easy or hard to play
depth
provides an overview of the game and learning its goals
design document
law the protects creation
copyright
a game the has no connection or nothing to do with the real world
abstract
when a player is presented with too many choices
analysis paralysis
represents the player in the game
avatar
probability distrubtion where some events are more likely to accour than others
bell curve
making choices that will effect the rest of your game play
decision making
results like play actions being put into motion
dynamics
movie inserted into the video game
cinematic
easy to learn and east to play yet not always easy to master
accessibility
middleman between the creater and the publisher
agent
when a player is not actually participating
downtime
the profession of charachter that he or she can cannot do
character class
a game played to relax not to beat or win
casual game
very close to final design but still being tested
beta
the key details or selling points of the game
features list
the extent to which the game circumstance change over time
fluidity