terms 1-60 Flashcards

1
Q

Games are advertised frequently and have budgets over $20 million

A

AAA List Games

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2
Q

Video games made to resemble board games and vice versa

A

Convergence

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3
Q

Very first build that is shared with testers

A

Alpha

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4
Q

Parts of your game

A

Components

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5
Q

Weather the game is easy to play or require more experience

A

Depth

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6
Q

Provides an overview of the game and its learning goals

A

Design Document

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7
Q

Law that protects creation

A

Copyright

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8
Q

A game has no connection or nothing to do with the real world

A

Abstract

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9
Q

When a player is presented with too many choices and decisions

A

Analysis Paralysis

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10
Q

Represents the player in the game (or a spirit)

A

Avatar

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11
Q

Probability distribution where some events are more likely to occur than others

A

Bell curve

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12
Q

Making choices that will affect the rest of your game play

A

Decision making

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13
Q

Results like play actions being put into motion

A

Dynamics

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14
Q

movie inserted into the video game

A

Cinematic

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15
Q

Easy to learn and easy to play, yet not always easy to master

A

Accessibility

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16
Q

Middle man between the creator and the publisher

A

Agent

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17
Q

When a player is not actually participating

A

Downtime

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18
Q

the profession of the character that says what he or she can and cannot do

A

Character class

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19
Q

A game played to relax not to beat or win

A

Casual game

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20
Q

Very close to final design but still being tested

A

Beta

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21
Q

the key details or selling points of the game

A

features list

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22
Q

The extent to which the game circumstance change over time

A

Fluidity

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23
Q

creating the content and the rules of the game

A

Game design

24
Q

development software that game designers use to manage art, sounf, and code

A

Game engine

25
Q

writing of the dialogue, text, and story within the worlds

A

game writing

26
Q

sub category of games with well defined methods and appeal to players

A

Genre

27
Q

A desired results or plan that you set to achieve

A

Goals

28
Q

The virtual aspects of a game, particularly the art

A

Graphics

29
Q

Everything on the screen that the user will see

A

graphical interface

30
Q

feeling like you are really in the game as though you are really there

A

immersion

31
Q

identifiable characters or stories that are owned by an individual or company

A

intellectual property

32
Q

something that is repeating over and over

A

iterative

33
Q

The defined starting and ending points

A

length

34
Q

Maps and placements of objects and challenges within those maps

A

Level design

35
Q

does not require decision making, game is based only on luck

A

luck of the draw

36
Q

how you move, earn points, gain resources, etc. within the game

A

Mechanic

37
Q

a strong form of protection for an intellectual property

A

patent

38
Q

A balance game is one that is fair and each player has an equal chance of winning

A

Play balance

39
Q

when the action of one player immediately affects at least one other players situation

A

player interaction

40
Q

people who play an unfinished game to find errors, inconsistencies, or other issues

A

Play testers

41
Q

Brief description and/or presentation of a game or a game concept to secure funding

A

pitch

42
Q

the likelihood that something will happen

A

Probability

43
Q

an early/unfinished version of the game

A

prototype

44
Q

Companies that manufacture and distribute games

A

publishers

45
Q

Occurrences in a game that players have no control over

A

Random

46
Q

A game that allows it to be played over and over again

A

replayability

47
Q

The mechanics enforce these things that you can or cannot do

A

rules

48
Q

Legal protection for a tagline or catchphrase

A

service mark

49
Q

Intended to represent some part of reality

A

simulation

50
Q

The look and feel of the game from its design

A

space

51
Q

Strategy that involves your long range plan

A

strategic

52
Q

Collection of game mechanics that produce a given outcome

A

system

53
Q

Creation of rules and patterns in the game

A

system design

54
Q

Story or history that the game is trying to represent

A

theme

55
Q

Form of Intellectual property that applies to titles and names

A

trade mark