terms 1-60 Flashcards

1
Q

games that are advertised frequently

A

AAA list Game

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2
Q

video games that are made to resemble a board game or vice versa

A

Convergence

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3
Q

very first build that is shared with testers

A

Alpha

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4
Q

parts of your games

A

Components

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5
Q

whether the game is easy to play or requires more experience

A

Depth

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6
Q

provides and overview of the game the game and its learning goals

A

Design Document

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7
Q

law that protects creation

A

Copyright

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8
Q

a game that has no connection or nothing to do with the real world

A

Abstract

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9
Q

when a player is presented with too many choices

A

Analysis

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10
Q

represents a player in a game(or a sprite)

A

Avatar

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11
Q

probability distribution events are likely to occur than others

A

Bell Curve

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12
Q

making choices that will affect the rest of your gameplay

A

Decision making

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13
Q

results like play action being put into motion

A

Dynamies

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14
Q

move inserted into the video game

A

Cinematic

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15
Q

easy to learn and easy to play yet not so easy to master

A

Accessibility

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16
Q

middle man between creator and publisher

A

Agent

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17
Q

when a player is not actually participating

A

Downtime

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18
Q

the professional of the character that says what he or she can and cannot do

A

Character Class

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19
Q

a game played to relax not to beat to win

20
Q

very close to final design but still being tested

21
Q

the key details or selling points of the games

A

Features List

22
Q

the extent to which the game circumstance change overtime

23
Q

creating the content and rules of the game

A

Game Design

24
Q

development software that game designers use to manage art, sound,and code

A

Game Engine

25
Q

writing of dialogue,text,and story within words

A

Game Writing

26
Q

sub category of games with well defined methods

27
Q

desire results or a plan that you set to achieve

28
Q

the visual aspects of a game particularly art

29
Q

Everything visible to the player

A

Graphical Interface

30
Q

feeling like you are really in the game

31
Q

stories or characters that are owned by a companies

A

Intellectual Property

32
Q

something that is repeated

33
Q

the define starting and ending point

34
Q

maps and placements of objects and challenges within those maps

A

Level Design

35
Q

doesn’t require decision making game based only on luck

A

Luck Of The Draw

36
Q

how you move,earn points,gain recourse,ect within a game

37
Q

a strong form of protection for an intellectual property

38
Q

balance game that is that is fair and each player has an equal chance of wining

A

Play Balance

39
Q

when the action one player immediately affects at least one other player situation

A

Player Interaction

40
Q

people who play an unfinished game to find errors and issues

A

Play testers

41
Q

brief description of a game

42
Q

the likelihood that something will happen

A

Probability

43
Q

a unfinished version of a game

44
Q

companies that manufacture and distribute games

A

Publishers

45
Q

occurrences in a game that players have no control over