terms 1-60 Flashcards
games that are advertised frequently
AAA list Game
video games that are made to resemble a board game or vice versa
Convergence
very first build that is shared with testers
Alpha
parts of your games
Components
whether the game is easy to play or requires more experience
Depth
provides and overview of the game the game and its learning goals
Design Document
law that protects creation
Copyright
a game that has no connection or nothing to do with the real world
Abstract
when a player is presented with too many choices
Analysis
represents a player in a game(or a sprite)
Avatar
probability distribution events are likely to occur than others
Bell Curve
making choices that will affect the rest of your gameplay
Decision making
results like play action being put into motion
Dynamies
move inserted into the video game
Cinematic
easy to learn and easy to play yet not so easy to master
Accessibility
middle man between creator and publisher
Agent
when a player is not actually participating
Downtime
the professional of the character that says what he or she can and cannot do
Character Class
a game played to relax not to beat to win
Casual
very close to final design but still being tested
Beta
the key details or selling points of the games
Features List
the extent to which the game circumstance change overtime
Fluidity
creating the content and rules of the game
Game Design
development software that game designers use to manage art, sound,and code
Game Engine
writing of dialogue,text,and story within words
Game Writing
sub category of games with well defined methods
Genre
desire results or a plan that you set to achieve
Goals
the visual aspects of a game particularly art
Graphics
Everything visible to the player
Graphical Interface
feeling like you are really in the game
Immersion
stories or characters that are owned by a companies
Intellectual Property
something that is repeated
Iterative
the define starting and ending point
Length
maps and placements of objects and challenges within those maps
Level Design
doesn’t require decision making game based only on luck
Luck Of The Draw
how you move,earn points,gain recourse,ect within a game
Mechanics
a strong form of protection for an intellectual property
Patent
balance game that is that is fair and each player has an equal chance of wining
Play Balance
when the action one player immediately affects at least one other player situation
Player Interaction
people who play an unfinished game to find errors and issues
Play testers
brief description of a game
Pitch
the likelihood that something will happen
Probability
a unfinished version of a game
Protype
companies that manufacture and distribute games
Publishers
occurrences in a game that players have no control over
Random