Terms 1-60 Flashcards

1
Q

Games that are advertised frequently and have budgets over $20 million.

A

AAA List Games

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2
Q

Video games made to resemble board games and vice versa.

A

Convergence

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3
Q

The very first game that is shared with testers.

A

Alpha

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4
Q

Parts of your game.

A

Components

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5
Q

Whether a game is easy to play or requires more experience.

A

Depth

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6
Q

Provides an overview of the game and its learning goals.

A

Design Document

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7
Q

Law that protects creation.

A

Copyright

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8
Q

A game that has no connection or nothing to do with the real world.

A

Abstract

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9
Q

When a player is presented with to many choices or decisions

A

Analysis Paralysis

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10
Q

Represents the player in the game

A

Avatar

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11
Q

Probability distribution where more events are more likely to occur than others

A

Bell Curve

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12
Q

Making choices that will affect the rest of your game play.

A

Decision Making

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13
Q

Results like play actions being put into motion.

A

Dynamics

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14
Q

Movie inserted into the video game.

A

Cinematic

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15
Q

Easy to learn and easy to play, yet not always easy to master.

A

Accessibility

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16
Q

Middleman between the creator and the publisher.

A

Agent

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17
Q

When a player is not actually participating.

A

Downtime

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18
Q

The profession of the character that says what he or she can and cannot do.

A

Character Class

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19
Q

A game played to relax not to beat or win.

A

Casual Game

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20
Q

Very close to final design but still being tested.

A

Beta

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21
Q

The key details or selling points of the game.

A

Features List

22
Q

The extent to which the game circumstances change over time.

23
Q

Creating the content and the rules of the game.

A

Game Design

24
Q

Development software that game designers use to manage art, sound, and code.

A

Game Engine

25
Everything on the screen that the user will see.
Graphical Interface
26
Feeling like you are really in the game as though you are really there.
Immersion
27
Identifiable characters or stories that are owned by an individual or company.
Intellectual Property
28
Something that is repeated over and over
Iterative
29
The defined starting and ending points.
Length
30
Maps and placements of objects and challenges within those maps
Level Design
31
Does not require decision making, the game is based only on luck
Luck of the Draw
32
How you move, earn points, gain resources, etc. within the game.
Mechanics
33
A strong form of protection for an intellectual property.
Patent
34
A balanced game is one that is fair and each player has an equal chance of winning.
Play Balance
35
When the action of one player immediately affects at least one other player's situation.
Player Interaction
36
People who play an unfinished game to find errors, inconsistencies, or other issues.
Play Testers
37
Writing of the dialogue, text, and story within the worlds.
Game Writing
38
Subcategory of games with well-defined methods and appeal to players.
Genre
39
A desired result or plan that you set to achieve.
Goals
40
The visual aspects of a game, particularly the art.
Graphics
41
Brief description and/or presentation of a game or a game concept designed to secure funding.
Pitch
42
The likelihood that something will happen.
Probability
43
An early/unfinished version of the game.
Prototype
44
Companies that manufacture and distribute games.
Publishers
45
Occurrences in a game that players have no control over.
Random
46
A strategy that involves your long-range plan.
Strategic
47
Collection of game mechanics that produce a given outcome.
System
48
Creation of rules and patterns in the game.
System Design
49
Story or history that the game is trying to represent.
Theme
50
Form of intellectual property that applies to titles and names.
Trademark