terms 1-60 Flashcards

1
Q

game which are advertised frequently and have budgets over 20 million.

A

AAA List Games

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2
Q

video games made to resemble board games and voice versa

A

convergence

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3
Q

very first build that is shared with testers

A

alpha

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4
Q

parts of your game

A

components

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5
Q

When a player is presented with to many decisions or choices

A

Analysis Paralysis

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6
Q

Represents the player in the game (or a sprite)

A

Avatar

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7
Q

Probability distribution where some events are more likely to happen then others

A

Bell curve

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8
Q

Making choices that will affect the rest of your game pay

A

Decision making

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9
Q

Results like play actions being put into motion.

A

Dynamics

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10
Q

Movie inserted into the video game.

A

Cinematic

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11
Q

Easy to learn and easy to play, yet not easy to master.

A

Accessibilty

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12
Q

Middleman between the creator and publisher.

A

Agent

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13
Q

The key selling points or details for the game.

A

Features List

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14
Q

The extent to which the game circumstances change over time.

A

Fluidity

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15
Q

Creating the content or rules of the game.

A

Game design

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16
Q

Development software that game designers use to manage art sound and code.

A

Game engine.

17
Q

Writing of the dialogue text, and story within the worlds.

A

Game Writing

18
Q

Sub category of games with well defined methods and appeal to players.

19
Q

A desired result or plan that you set to achieve

20
Q

The visual aspects of a game, particularly the art.

21
Q

The defined starting and ending points.

22
Q

Maps and placements of objects and challenges within those maps

A

Level Design

23
Q

Does not require decision making, game is based only on luck

A

Luck of the draw

24
Q

How you move, earn points, gain resorces, etc, within the game

25
A strong form of protection for an intellectual property
patent
26
A balanced game is one that is and each player has an equal chance of winning
Play Balance
27
When the action of one player immediately affects at least one other player situation.
Player Interaction
28
People who play an unfinished game to find errors, or other issues.
Play testers
29
Whether or not a game reveals its secrets
Transperency
30
How the player receives information and how the player interacts with the game
User Interface Design
31
The extent to which the game arrangements are not subject to the changes caused by other players
Violatility
32
Creation of the overall backs story
World design
33
When one player can only gain by taking from another player
Zero Sum
34
A game that allows it to be played over and over again
Replayability
35
The mechanics enforce these things that you can or cannot do
Rules
36
legal protection for a tagline or catchphrase
Service mark
37
Intended to represent some part of reality
Simulation
38
The look and feel of the game from it's design
space