terms 1-60 Flashcards

1
Q

game which are advertised frequently and have budgets over 20 million.

A

AAA List Games

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2
Q

video games made to resemble board games and voice versa

A

convergence

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3
Q

very first build that is shared with testers

A

alpha

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4
Q

parts of your game

A

components

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5
Q

When a player is presented with to many decisions or choices

A

Analysis Paralysis

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6
Q

Represents the player in the game (or a sprite)

A

Avatar

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7
Q

Probability distribution where some events are more likely to happen then others

A

Bell curve

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8
Q

Making choices that will affect the rest of your game pay

A

Decision making

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9
Q

Results like play actions being put into motion.

A

Dynamics

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10
Q

Movie inserted into the video game.

A

Cinematic

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11
Q

Easy to learn and easy to play, yet not easy to master.

A

Accessibilty

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12
Q

Middleman between the creator and publisher.

A

Agent

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13
Q

The key selling points or details for the game.

A

Features List

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14
Q

The extent to which the game circumstances change over time.

A

Fluidity

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15
Q

Creating the content or rules of the game.

A

Game design

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16
Q

Development software that game designers use to manage art sound and code.

A

Game engine.

17
Q

Writing of the dialogue text, and story within the worlds.

A

Game Writing

18
Q

Sub category of games with well defined methods and appeal to players.

A

Genre

19
Q

A desired result or plan that you set to achieve

A

Goals

20
Q

The visual aspects of a game, particularly the art.

A

Graphics

21
Q

The defined starting and ending points.

A

Length

22
Q

Maps and placements of objects and challenges within those maps

A

Level Design

23
Q

Does not require decision making, game is based only on luck

A

Luck of the draw

24
Q

How you move, earn points, gain resorces, etc, within the game

A

Machanics

25
Q

A strong form of protection for an intellectual property

A

patent

26
Q

A balanced game is one that is and each player has an equal chance of winning

A

Play Balance

27
Q

When the action of one player immediately affects at least one other player situation.

A

Player Interaction

28
Q

People who play an unfinished game to find errors, or other issues.

A

Play testers

29
Q

Whether or not a game reveals its secrets

A

Transperency

30
Q

How the player receives information and how the player interacts with the game

A

User Interface Design

31
Q

The extent to which the game arrangements are not subject to the changes caused by other players

A

Violatility

32
Q

Creation of the overall backs story

A

World design

33
Q

When one player can only gain by taking from another player

A

Zero Sum

34
Q

A game that allows it to be played over and over again

A

Replayability

35
Q

The mechanics enforce these things that you can or cannot do

A

Rules

36
Q

legal protection for a tagline or catchphrase

A

Service mark

37
Q

Intended to represent some part of reality

A

Simulation

38
Q

The look and feel of the game from it’s design

A

space