Terms 1-60. Flashcards
AAA list games.
Games which are advertised frequently and have budgets over $20 million.
Convergence.
Video games made to resemble board games and vice versa.
Alpha.
Very first build that is shared with testers.
Components.
Parts of your game.
Depth.
Whether your game is easy to play or requires more experience.
Design document.
Provides an overview of the game and its learning goals.
Copyright.
Law that protects creation.
Abstract.
A game that has no connection or nothing to do with the real world.
Analysis paralysis.
When a player is presented with too many choices or decisions.
Avatar.
Represents the player in the game (or a sprite).
Bell curve.
Probability distribution where some events are more likely to happen than others.
Decision making.
Making choices that will affect the rest of your gameplay.
Dynamics.
Results like play actions being put into motion.
Cinematic.
A movie inserted into a video game.
Accessibility.
Easy to learn and easy to play ,yet not always easy to master.
Agent.
Middleman between the creator and the publisher.
Downtime.
When a player is not actually participating.
Character class.
The profession of a character that says what he or she can or can not do.
Casual game.
A game played to relax not to beat or win
Features list.
The key details or selling points of the game.
Fluidity.
The extent to which the game circumstances change over time.
Game design.
Creating content and the rules of the game.
Game engine.
Development software that game designers use to manage art, sound ,and code.
Game writing.
Writing of dialouge/story in a game.
Genre.
Subcatigories of games.
Goals.
Ecpectations to meet for the game.
Graphics.
The visual aspects particulary the art.
Graphical interface.
Everything on the screen that the user will see.
Immersion.
Feeling as though you are really in the game.