Terms 1-60 Flashcards
Games which are advertised frequently and have budgets over $20 million
AAA List Games
video games made to resemble board games and vice versa
Convergence
very first build that is shared with testers
Alpha
parts of the game
Components
whether the game is easy to play or requires more experience
Depth
provides an overview of the game and its leaning goal
Design Document
Law that protects creation
Copyright
A game that has no connection or nothing to do with the real world
Abstract
When a player is presented with too many choices or decisions.
Analysis paralysis
Represents the player is the game (or a Sprite)
Avatar
Probability distribution where some events are more likely to occur than others
Bell curve
Making choices that will affect the rest of your game play
Decision making
Results like play actions being put into motion
Dynamics
movie inserted into the video game
cinematic
Easy to learn, Easy to play, yet not always easy to master.
Accessibility
Middleman between the creator and the publisher
Agent
when a player isn’t actually participating.
Downtime
The profession of the character that says what he/she can’t do
Character class
A game played to relax not to beat or win.
casual game
very close to final design but being tested.
Beta
The key details or selling points of the game
Features list
The extent to which the game circumstances change over time
Fluidity
Creating the content and rules of the game
Game design
development software that game designers use to manage art, sound, and code
game engine
writing of the dialogue text and story within the worlds
Game writing
Sub category of games with well defined methods and appeal to players
genre
A desired result or plan that you set to achieve
goals
the visual aspect of a game particularly the art
Graphics
Everything on the screen that the user will see
Graphical interface
Feeling like you are really in the game as though you were there
immersion
Identifiable characters or stories that are owned by a individual company
Intellectual property
something that is repeated over and over again
iterative
The defined starting and ending points
length
Maps and placement of objects and challenges within those maps
Level design
Does not require decision making game is based on luck
Luck of the draw
How you move ean points , gain resources etc, within the game
Mechanics
A strong form of protection for an intellectual property.
patent
A balanced game is one that is fair and each player has an equal chance of winning.
Play Balance
When the action of one player immediately affects at least one other players situation.
Player Interaction
People who play an unfinished game to find errors, inconsistencies, or other issues.
play testers