Terms 1-60 Flashcards

1
Q

Games which are advertised frequently and have budgets over $20 million

A

AAA List Games

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2
Q

video games made to resemble board games and vice versa

A

Convergence

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3
Q

very first build that is shared with testers

A

Alpha

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4
Q

parts of the game

A

Components

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5
Q

whether the game is easy to play or requires more experience

A

Depth

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6
Q

provides an overview of the game and its leaning goal

A

Design Document

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7
Q

Law that protects creation

A

Copyright

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8
Q

A game that has no connection or nothing to do with the real world

A

Abstract

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9
Q

When a player is presented with too many choices or decisions.

A

Analysis paralysis

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10
Q

Represents the player is the game (or a Sprite)

A

Avatar

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11
Q

Probability distribution where some events are more likely to occur than others

A

Bell curve

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12
Q

Making choices that will affect the rest of your game play

A

Decision making

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13
Q

Results like play actions being put into motion

A

Dynamics

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14
Q

movie inserted into the video game

A

cinematic

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15
Q

Easy to learn, Easy to play, yet not always easy to master.

A

Accessibility

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16
Q

Middleman between the creator and the publisher

A

Agent

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17
Q

when a player isn’t actually participating.

A

Downtime

18
Q

The profession of the character that says what he/she can’t do

A

Character class

19
Q

A game played to relax not to beat or win.

A

casual game

20
Q

very close to final design but being tested.

A

Beta

21
Q

The key details or selling points of the game

A

Features list

22
Q

The extent to which the game circumstances change over time

A

Fluidity

23
Q

Creating the content and rules of the game

A

Game design

24
Q

development software that game designers use to manage art, sound, and code

A

game engine

25
Q

writing of the dialogue text and story within the worlds

A

Game writing

26
Q

Sub category of games with well defined methods and appeal to players

A

genre

27
Q

A desired result or plan that you set to achieve

A

goals

28
Q

the visual aspect of a game particularly the art

A

Graphics

29
Q

Everything on the screen that the user will see

A

Graphical interface

30
Q

Feeling like you are really in the game as though you were there

A

immersion

31
Q

Identifiable characters or stories that are owned by a individual company

A

Intellectual property

32
Q

something that is repeated over and over again

A

iterative

33
Q

The defined starting and ending points

A

length

34
Q

Maps and placement of objects and challenges within those maps

A

Level design

35
Q

Does not require decision making game is based on luck

A

Luck of the draw

36
Q

How you move ean points , gain resources etc, within the game

A

Mechanics

37
Q

A strong form of protection for an intellectual property.

A

patent

38
Q

A balanced game is one that is fair and each player has an equal chance of winning.

A

Play Balance

39
Q

When the action of one player immediately affects at least one other players situation.

A

Player Interaction

40
Q

People who play an unfinished game to find errors, inconsistencies, or other issues.

A

play testers