terms 1-60 Flashcards
games which are advertised freqentley and have budgets over $20 million dollars.
AAA Games
video games made to resemble board games and vice versa
Convergence
very first build that is shared with testers
Alpha
parts of your game
Componets
whether the game is easy to play or requires more experience
Depth
Provides an overview of the game and its learning goals,
Design Document
Law that protects creation.
Copyright
A game that has no connection or nothing to do with the real world.
Abstract
when a player is presented with too many choices or decisions.
Analysis Paralysis
represents the player in the game (or a sprite)
Avatar
probability distribution where some events are more likely to occur than others
Bell Curve
making choices that will affect the rest of your game play.
Decision Making
results like play action being put into motion
Dynamics
movie inserted into the video game
Cinematic Movie
easy to learn and easy to play, yet no always easy to master.
Accessibility
Middleman between the creator and the publisher
Agent
When a player is not actually participating
Downtime
The profession of the character that says what he or she can and cannot do.
Character Class
A game played to relax not to beat or win .
Casual Game
Very close to final design but still being tested.
Beta