terms 1-60 Flashcards

1
Q

games which are advertised freqentley and have budgets over $20 million dollars.

A

AAA Games

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2
Q

video games made to resemble board games and vice versa

A

Convergence

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3
Q

very first build that is shared with testers

A

Alpha

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4
Q

parts of your game

A

Componets

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5
Q

whether the game is easy to play or requires more experience

A

Depth

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6
Q

Provides an overview of the game and its learning goals,

A

Design Document

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7
Q

Law that protects creation.

A

Copyright

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8
Q

A game that has no connection or nothing to do with the real world.

A

Abstract

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9
Q

when a player is presented with too many choices or decisions.

A

Analysis Paralysis

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10
Q

represents the player in the game (or a sprite)

A

Avatar

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11
Q

probability distribution where some events are more likely to occur than others

A

Bell Curve

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12
Q

making choices that will affect the rest of your game play.

A

Decision Making

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13
Q

results like play action being put into motion

A

Dynamics

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14
Q

movie inserted into the video game

A

Cinematic Movie

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15
Q

easy to learn and easy to play, yet no always easy to master.

A

Accessibility

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16
Q

Middleman between the creator and the publisher

A

Agent

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17
Q

When a player is not actually participating

A

Downtime

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18
Q

The profession of the character that says what he or she can and cannot do.

A

Character Class

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19
Q

A game played to relax not to beat or win .

A

Casual Game

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20
Q

Very close to final design but still being tested.

A

Beta

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21
Q

the key details or selling points in a game

A

features list

22
Q

the extent to which the game circumstnaces change over time.

A

fluidity

23
Q

creating the content and the rules of the game

A

game design

24
Q

development software that game design use to manage art,sound,and code

A

game engine

25
Q

writing of the dialouge,text,and story within the worlds

A

game writing

26
Q

sub catagory of games with well defined methods and appeal to players

A

genre

27
Q

a desired result or plan that you set to achieve

A

goals

28
Q

the visual aspects of a game,particularly in art

A

graphics

29
Q

everything on the screen that the user will see

A

Graphical Interface

30
Q

Feeling like you are really in the game as though you are really there

A

Immersion

31
Q

Idenitfiable characters or stories that are owned by any individual or company

A

Intellectual Property

32
Q

something that is repeated over and over

A

Interative

33
Q

the defined starting and ending points

A

length

34
Q

maps and placements of objects and challenges within those maps

A

level design

35
Q

does not require decision making, game is based only on luck

A

luck of the draw

36
Q

how you move,earn points, gain resources,ect, within the game.

A

mechanics

37
Q

a strong form of protection for an intelectual property

A

patent

38
Q

a balanced game is ne that is fair and each player has an equal chance of winning

A

play balance

39
Q

when the action of a player immediatly affects at least one other players situation

A

player interaction

40
Q

people who play unfinished games to find the errors ; inconsistencies or other issues

A

play testers

41
Q

brief discription and/or presentation of a game or a game concept design to secure fundings.

A

pitch

42
Q

the likelihood that something will happen

A

probablility

43
Q

an early/unfinished version of the game

A

prototype

44
Q

companies that manufacture and distribute the games

A

publishers

45
Q

occurence in the game that players have no control over

A

random

46
Q

strategy that involves your long range plan

A

strategic

47
Q

collection of game mechanics that produce a given outcome

A

system

48
Q

creation of rules and patterns in a game

A

system design

49
Q

story or history that the game is trying to present

A

theme

50
Q

form of intellectual property that applies to titles and names

A

trademark