terms 1-60 Flashcards

1
Q

games which are advertised frequently and have budgets over 20 million dollars

A

AAA list games

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2
Q

video games made to resemble board games and vice versa

A

Convergence

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3
Q

very first build that is shared with testers

A

Alpha

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4
Q

parts of your game

A

Components

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5
Q

weather the game is easy to play or requires more experience

A

Depth

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6
Q

Provides an overview of the game and its learning goals

A

Design Document

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7
Q

Law that protects creation

A

Copyright

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8
Q

A game that has no connection or nothing to do with the real world

A

Abstract

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9
Q

When a player is presented with too many choices or decisions

A

Analysis Paralysis

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10
Q

Represents the player in the game (or a sprite)

A

Avatar

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11
Q

Probability distribution where some events are more likely to occur than others

A

Bell Curve

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12
Q

Making choices that will affect the rest of your gameplay

A

Decision Making

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13
Q

Results like play actions being put into motion

A

Dynamics

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14
Q

Movie inserted into the video game

A

Cinematic

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15
Q

Easy to learn and easy to play yet not always easy to master

A

Accessibility

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16
Q

Middleman between creator and the publisher

A

Agent

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17
Q

When a player is not actually participating

A

Downtime

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18
Q

The profession of the character that says weather he or she can or cannot do

A

character class

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19
Q

A game played to relax not to beat or win

A

Causal game

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20
Q

very close to final design but still being tested

A

Beta

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21
Q

The key details or setting points of the game

A

Feature List

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22
Q

The extent to which the game circumstances change over time

A

Fluidity

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23
Q

Creating content and rules of the game

A

Game Design

24
Q

Development software that game designers use to manage art, sound, and code

A

Game Engine

25
writing of the dialogue, text, story within the words
Game Writing
26
subcategory of games with well defined methods and appeal to players
Genre
27
A desired result or pan you set to achieve
Goals
28
Visual aspects of a game particular the art
Graphics
29
everything the user will see on the screen
Graphical interface
30
Feeling like your really in the game
Immersion
31
identifiable characters or stories that are owned by individual or company.
Intellectual property
32
something that is repeated over and over
inerative
33
the defined starting and ending points
length
34
maps and placements of objects and challenges within these maps
level design
35
does not require decision making game based on luck
luck of the draw
36
how you move/ earn/ gain resources and points within the game
mechanics
37
A strong form of protection for an intellectual property.
Patent
38
A balanced game is one that is fair and each player has an equal chance of winning.
Play Balance
39
When the action of one player immediately affects at least one other players situation.
Player Interaction
40
People who play an unfinished game to find errors, inconsistencies, or other issues
Play Testers
41
Brief description and/or presentation of a game or a game concept designed to secure funding.
Pitch
42
The likelihood that something will happen.
Probability
43
An early/unfinished version of the game.
Prototype
44
Companies that manufacture and distribute games.
Publishers
45
Occurrences in a game that players have no control over.
Random
46
A game that allows it to be played over and over again.
Replayability
47
The mechanics enforce these things that you can or cannot do.
Rules
48
Legal protection for a tagline or catchphrase.
Service Mark
49
Intended to represent some part of reality.
Simulation
50
The look and feel of the game from its design.
Space
51
Strategy that involves your long range plan.
Strategic
52
Collection of game mechanics that produce a given outcome.
System
53
Creation of rules and patterns in the game
System Design
54
Story or history that the game is trying to represent.
Theme
55
Form of intellectual property that applies to titles and names.
Trademark