Terms 1-60 Flashcards
AAA list games :)
games which are advertised frequently and have budgets over $20 million.
Convergence:)
Video games made to resemble board games or vice versa.
Alpha:)
Very first build that is shared with testers.
Components:)
Part of your game.
Depth:)
Whether game is easy to play or requires more experience.
Design Document:)
Provides an overview of the gameplay and its learning goals.
Copyright:)
Law that protects creation.
Abstract:)
A game that has no connection or nothing to do with the real world.
Analysis Paralysis:)
When a player is presented with too many options or choices.
Avatar:)
Represents layer in the game.
Bell curve:)
Probability distrobution where some.
Decison Making:)
Making choices that will effect gameplay.
Dynamics:)
Results like play actions being put into motion.
Cinematic:)
Movie inserted into the video game.
Accessibility:)
Easy to learn and easy to play, yet not always easy to master.
Agent:)
Middleman between the creator and the publisher.
Downtime:)
When a player is not actually participating.
Character Class:)
The profession of the character that says what he or she can and cannot do.
Casual Game:)
A game played to relax not to beat or win.
Beta:)
Very close to final design but still being tested.
Features List:)
The key details or selling points of the game.
Fluidity:)
The extent to which the game circumstances change over time.
Game Design:)
Creating the content and the rules of the game.
Game Engine:)
Development software that game designers use to manage art, sound, and code.
Game Writing:)
Writing of the dialogue, text, and story within the worlds.
Genre:)
Sub category of games with well defined methods and appeal to players.
Goals:)
A desired result or plan that you set to achieve.
Graphics:)
The visual aspects of a game, particularly the art.
Graphical Interface:)
Everything on the screen that the user will see.
Immersion:)
Feeling like you are really in the game as though you are really there.
Intellectual Property:)
Identifiable characters or stories that are owned by an individual or company.
Iternative:)
Something that is repeated over and over
Length:)
The defined starting and ending points.
Level Design:)
Maps and placements of objects and challenges within those maps
Luck of the Draw:)
Does not require decision making, game is based only on luck.
Mechanics:)
How you move, earn points, gain resources, etc. within the game.
Patent:)
A strong form of protection for an intellectual property.
Play balance:)
A balanced game is one that is fair and each player has an equal chance of winning.
Player interaction:)
When the action of one player immediately affects at least one other players situation.
Play testers:)
People who play an unfinished game to find errors, inconsistencies, or other issues.
Pitch:)
Brief description and/or presentation of a game or a game concept designed to secure funding.
Probability:)
The likelihood that something will happen.
Prototype:)
An early/unfinished version of the game.
Publishers:)
Companies that manufacture and distribute games.
Random:)
Occurrences in a game that players have no control over
Replayability:)
A game that allows it to be played over and over again.
Rules:)
The mechanics enforce these things that you can or cannot do.
Service Mark:)
Legal protection for a tagline or catchphrase.
Simulation:)
Intended to represent some part of reality.
Space:)
The look and feel of the game from its design.
Strategic:)
Strategy that involves your long range plan.
System:)
Collection of game mechanics that produce a given outcome.
System Design:)
Creation of rules and patterns in the game.
Theme:)
Story or history that the game is trying to represent.
Trademark:)
Form of intellectual property that applies to titles and names.
Transparency:)
Whether or not a game reveals its secrets.
User Interface Design:)
How the player receives information and how the player interacts with the game.
Volatility:)
The extent to which the game arrangements are not subject to the changes caused by other players.
World design:)
Creation of the overall backstory, setting, and theme of the game.
Zero Sum:)
Situation where one player can only gain by taking away from another player.