Terms 1-60 Flashcards
Games which are advertised frequently and have budgets over $20 million.
AAA llist games
Video games made to resemble board games and vice versa.
Convergence
Very first build that is shared with testers.
Alpha
parts of your game
Components
whether the game is easy to play or requires experience
Depth
Provides an overview of the game and its learning goals
Design document
law that protects creation
Copy rights
A game that has no connection or nothing to do with the real world
Abstract
When a player is presneted with too many choices or decisions
Analysis Paralysis
Represents the player in the game
Avatar
Probability distruibution where some events are more likely to occur than others.
Bell curve
Making choices that will affect the rest of your gameplay.
Decision Making
Results like play actions being put into motion.
Dynamics
Movie inserted into the video game
Cinematic
Easy ti learn and easy to play, yet not always easy to master.
Accessiblity
Middleman between between the creator and the publisher.
Agent
When a player is not actually participating.
Downtime
The profession of the character that says what he or she can and cannot do.
Character class
A game played to relax not to beat or win.
Casual game
Very close to the fianl design but still being tested.
Beta
The key details or selling points of the game
Features list
The extent to which the game circumstances change over time.
Fluidity
creating the content and rules of the game
Game design
Development software that game designers use to manage art , sound and code.
Game engine