Terms 1-60 Flashcards

1
Q

Games which are advertised frequently and have budgets over $20 million.

A

AAA llist games

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2
Q

Video games made to resemble board games and vice versa.

A

Convergence

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3
Q

Very first build that is shared with testers.

A

Alpha

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4
Q

parts of your game

A

Components

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5
Q

whether the game is easy to play or requires experience

A

Depth

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6
Q

Provides an overview of the game and its learning goals

A

Design document

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7
Q

law that protects creation

A

Copy rights

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8
Q

A game that has no connection or nothing to do with the real world

A

Abstract

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9
Q

When a player is presneted with too many choices or decisions

A

Analysis Paralysis

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10
Q

Represents the player in the game

A

Avatar

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11
Q

Probability distruibution where some events are more likely to occur than others.

A

Bell curve

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12
Q

Making choices that will affect the rest of your gameplay.

A

Decision Making

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13
Q

Results like play actions being put into motion.

A

Dynamics

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14
Q

Movie inserted into the video game

A

Cinematic

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15
Q

Easy ti learn and easy to play, yet not always easy to master.

A

Accessiblity

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16
Q

Middleman between between the creator and the publisher.

A

Agent

17
Q

When a player is not actually participating.

A

Downtime

18
Q

The profession of the character that says what he or she can and cannot do.

A

Character class

19
Q

A game played to relax not to beat or win.

A

Casual game

20
Q

Very close to the fianl design but still being tested.

A

Beta

21
Q

The key details or selling points of the game

A

Features list

22
Q

The extent to which the game circumstances change over time.

A

Fluidity

23
Q

creating the content and rules of the game

A

Game design

24
Q

Development software that game designers use to manage art , sound and code.

A

Game engine

25
Q

Writng of the dialogue, text, and story wthin the worlds.

A

Game writing

26
Q

Sub category of games with well defned methods and appeal to players

A

Genre

27
Q

A desired result or plant that your set to achieve

A

Goals

28
Q

The visuals apsect of a game particularly the art.

A

Graphics