Terms 1-60 Flashcards
Games which are advertised frequently and have budget over $20 million.
AAA list games
Video games made to resemble board games and vice versa.
Convergence
Very first build that is shared with testers.
Alpha
Parts of your game.
Components
Whether the game is easy to play or requires more experience.
Depth
Provides an overview of the game and it’s learning goals.
Design Document
Laws that protect creation.
Copyright
A game that has no connection or nothing to do with the real world.
Abstract
When a player is presented with too many choices or decisions.
Analysis Paralysis
Represents the player in the game (or a sprite).
Avatar
Probability distribution where some events are more likely to occur than others.
Bell Curve
Making choices that will affect the rest of your game play.
Decision Making
Results like play actions being put into motion.
Dynamics
Move inserted into the video game.
Cinematic
Easy to learn and easy to play, yet not always easy to master.
Accessibility
Middleman between the creator and the publisher.
Agent
When a player is not actually participating.
Downtime
The profession of the character that says what he or she can or cannot do.
Character Class
A game played to relax not to beat or win.
Causal Game
Very close to final design but still being tested.
Beta
The key details or selling points of the game.
Features list
The extent to which the game circumstances change over time.
Fluidity
Creating the content and the rules of the game.
Game Design
Development software that game designers use to manage art, sound, and code.
Game Engine